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Post by karl on Oct 2, 2021 10:13:01 GMT
Recently, we had some more games of Morale Napoleon an dsome more questoins cropped up, mostly about movemen and facing
Must move? Rule 7.0.2. states that a unit must move the full distance determined by the movement die roll. Unless, I presume, they meet an obstacle, an enemy unit etc. Question: But if you roll high you may not reduce the distance because you do not like the position where the unit would end up ?
- Joining other units to form a large formation
Rule 7.0.3. allows two units to move together if they are in contact. But the movement rules with their distances defined by die roll make it close to impossible to join up two units that start in different places. Does this mean that you can only have large formations if these start the game deployed together?
- Diagonal/sideways moves
Rule 7.0.1.3 allows diagonal moves without restrictions. I guess that means you maintain the facing. the unit ends looking in the same direction, but the move can be at any angle. Or is it limited to, say, 45 degrees? At the end of the rule, it says "...sideways, but not forward". I assume the "not forward" refers only to a directly sideways move, not to all diagonal moves?
A gamey trick to reduce the distance of a forward move would be to declare it as a diagonal move, but to move almost straight ahead, just deviating a few millimeter sideways?
- Can you contact an enemy unit with a diagonal or sideways move?
- Change of facing
The movement table 7.0.2 reduces the number of movement dice if a unit changes facing. Is the actual turning distance free? Or is the distance needed for the turn measured and included in the movement distance you must roll for?
- Restrictions when facing
Rule 3.3.4.1 does not change of formation or facing "If an enemy infantry/cavalry unit is facing and within 3/6 Inches" . There is also rule 2.2.2 that defines front, rank and rear facing.
What is not clear to us, is where exactly does the restriction to change facing of 3.3.4.1 apply? Only directly in front of the enemy unit? Or anywhere in front of the line defined by the enemy units' front?
Example: A French 3 bataillon unit is in the same area as 3 Brunswick small units. Which of the Brunswick units are restricted? Only the one in the dashed rectangle? Or also those in the 3" qurater circle?
And is it right that a unit in a restricted zone can freely move sideways or diagonally? Even if it starts at an odd angle to the enemy unit? - Slip by an unit
Is it right that a unit can move through a gap between units or close by the flank of a unit without resrictions?
Greetings Karl Heinz
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Post by Ed the Two Hour Wargames Guy on Oct 2, 2021 19:07:32 GMT
Recently, we had some more games of Morale Napoleon an dsome more questoins cropped up, mostly about movemen and facing Here goes.
Must move? Rule 7.0.2. states that a unit must move the full distance determined by the movement die roll. Unless, I presume, they meet an obstacle, an enemy unit etc. Question: But if you roll high you may not reduce the distance because you do not like the position where the unit would end up ? Correct. You are not the unit commander, you are the Corp or Army CinC so have no control over that. Don't believe that all unit commanders are good.
- Joining other units to form a large formation
Rule 7.0.3. allows two units to move together if they are in contact. But the movement rules with their distances defined by die roll make it close to impossible to join up two units that start in different places. Does this mean that you can only have large formations if these start the game deployed together? Usually as again these are individual units. Just like real Naps, read waterloo and other first hand accounts.
- Diagonal/sideways moves
Rule 7.0.1.3 allows diagonal moves without restrictions. I guess that means you maintain the facing. the unit ends looking in the same direction, but the move can be at any angle. Or is it limited to, say, 45 degrees? Just maintain facing. At the end of the rule, it says "...sideways, but not forward". I assume the "not forward" refers only to a directly sideways move, not to all diagonal moves?
A gamey trick to reduce the distance of a forward move would be to declare it as a diagonal move, but to move almost straight ahead, just deviating a few millimeter sideways? Your game to enjoy.
- Can you contact an enemy unit with a diagonal or sideways move? If the front facing hits
- Change of facing
The movement table 7.0.2 reduces the number of movement dice if a unit changes facing. Is the actual turning distance free? Or is the distance needed for the turn measured and included in the movement distance you must roll for? Included.
- Restrictions when facing
Rule 3.3.4.1 does not change of formation or facing "If an enemy infantry/cavalry unit is facing and within 3/6 Inches" . There is also rule 2.2.2 that defines front, rank and rear facing.
What is not clear to us, is where exactly does the restriction to change facing of 3.3.4.1 apply? Only directly in front of the enemy unit? Or anywhere in front of the line defined by the enemy units' front? Your call, we did all. It sounds like you guys spend much more time moving in different directions than we did. We moved by bodies, line up and attack.
Example: A French 3 bataillon unit is in the same area as 3 Brunswick small units. Which of the Brunswick units are restricted? Only the one in the dashed rectangle? Or also those in the 3" qurater circle? Just the one directly facing the French. Did this really happen or is it a what if? Also wheeling is not changing facing. I'd wheel.
And is it right that a unit in a restricted zone can freely move sideways or diagonally? Even if it starts at an odd angle to the enemy unit? Yes, as long as it doesn't present it's flank or rear.- Slip by an unit
Is it right that a unit can move through a gap between units or close by the flank of a unit without resrictions? Yes.
- Rules are 6 years old, need a rewrite if there's any interest. Maybe a poll? Hope this helps
Also don't hesitate to alter or define rules as you see fit. just ;let other players know ahead of time.
Greetings Karl Heinz
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Post by karl on Oct 2, 2021 21:00:22 GMT
Thanks for the quick reply, as always. - Restrictions when facing
Rule 3.3.4.1 does not change of formation or facing "If an enemy infantry/cavalry unit is facing and within 3/6 Inches" . There is also rule 2.2.2 that defines front, rank and rear facing.
What is not clear to us, is where exactly does the restriction to change facing of 3.3.4.1 apply? Only directly in front of the enemy unit? Or anywhere in front of the line defined by the enemy units' front? Your call, we did all. It sounds like you guys spend much more time moving in different directions than we did. We moved by bodies, line up and attack.
Indeed, we play with 6mm miniatures on a 4' by 6' table and unit densities are not too high. So there is quite a bit of space for maneuvring. See my post with questions about squares for a picture of another game.
Example: A French 3 bataillon unit is in the same area as 3 Brunswick small units. Which of the Brunswick units are restricted? Only the one in the dashed rectangle? Or also those in the 3" qurater circle? Just the one directly facing the French. Did this really happen or is it a what if? Also wheeling is not changing facing. I'd wheel.
It is an actual example from the game. The Brunswick units on the right had destroyed their opponents in the last turn
A follow-up question:
In your answer above, you mention that the units can "wheel". You do not use that word in the rules, so we assumed that you include wheeling when you say "change of facing".
Could you please explain what you mean by "change of facing"?
Thanks in advance Karl Heinz
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Post by Ed the Two Hour Wargames Guy on Oct 4, 2021 17:44:45 GMT
Wheel, one end stays in place and the end moves towards one side. Change of facing meant pinning the center figure in place and moving one side backwards and the other forward. Hope this makes sense. If redo rules will use more graphics.
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Post by karl on Oct 5, 2021 19:14:43 GMT
Thanks, yes I think that makes sense
A new edition would be nice. I think it plays well, but various thing could be written more clearly and more graphics would help.
Greetings Karl Heinz
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Post by Ed the Two Hour Wargames Guy on Oct 7, 2021 20:37:14 GMT
Thanks, yes I think that makes sense A new edition would be nice. I think it plays well, but various thing could be written more clearly and more graphics would help. Greetings Karl Heinz Definitely and the mechanics are clunky. We'll see what happens. Maybe a poll to see what people would like to see.
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