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Post by dirtypotter on Jan 30, 2021 13:09:01 GMT
Hello everyone!
Im doing a test-play for FFO and until now is very clearly explained. However i would like to know if there is more "advance" logic/actions that the NPCs can do?. There is a "movement table" which also adds some basic "logic" to how the NPCs interacts with the player (Enemies, Neutrals and Friendlies) but there is no information (except for the small section "Working together") where it is explained how the NPCs interact with a Zombie or with another NPCs. How do you deal with this?
Thanks in advance!
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Post by Ed the Two Hour Wargames Guy on Jan 31, 2021 20:13:20 GMT
Hello everyone! Im doing a test-play for FFO and until now is very clearly explained. However i would like to know if there is more "advance" logic/actions that the NPCs can do?. Sure. There is a "movement table" which also adds some basic "logic" to how the NPCs interacts with the player (Enemies, Neutrals and Friendlies) but there is no information (except for the small section "Working together") where it is explained how the NPCs interact with a Zombie or with another NPCs. How do you deal with this? Easiest way is - shoot zeds, if outnumbered 2:1 or move away. NPCs - Interact normally counting the NPCs as "player characters" and define opposite Classes as Enemies, same Class as Neutrals until they become Freindlies by Inmteracting with them. Hope this helps.Thanks in advance!
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