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Post by sargento3639 on Mar 15, 2020 13:45:46 GMT
I was wondering if anyone had any suggestions for adapting the campaign system for fighting retreats, such as the one conducted by the BEF in 1940?
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Post by Kurt on Mar 15, 2020 18:32:21 GMT
Off the top of my head you can randomly determine how many turns your units needs to stay on the table top before retreating off section 7,8,9, like 6 -12 turns.
Set up your units in section 4,5,6.
Start off with 3 PEFS in sections 1,2,3.
You can designate Activation rolls to generate on coming enemy reinforcements, besides a roll of 7. These enemy reinforcments would arrive in sections 1,2,3.
Play this scenario after you lose a Defend scenario.
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Post by easyeight on Mar 16, 2020 1:01:59 GMT
Off the top of my head you can randomly determine how many turns your units needs to stay on the table top before retreating off section 7,8,9, like 6 -12 turns. Set up your units in section 4,5,6. Start off with 3 PEFS in sections 1,2,3. You can designate Activation rolls to generate on coming enemy reinforcements, besides a roll of 7. These enemy reinforcments would arrive in sections 1,2,3. Play this scenario after you lose a Defend scenario. Yep, that's a great way to do it. You can also have a section that is a key objective, like "Hold section 5 for 8 turns, and then retreat off the table from sections 7, 8 or 9 to give your comrades time to complete their retreat." You can also reduce your Investment Level if you want to simulate a retreat, and/or give the enemy Air Superiority. And if you want to max out the difficulty level make yourself Out of Supply and subject to Privation rules -- ouch!!
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Post by stryderg on Mar 16, 2020 4:39:42 GMT
I wouldn't use PEFs, just have enemy forces come on the table and start moving towards your side until contact is made (ie: you are their PEFs). And give them fast moving reinforcements after towards the end so they don't spend their turns trying to catch up to you.
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