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Post by brisko32312 on Sept 25, 2019 21:08:32 GMT
We start a fantasy campaign, and I try to get the best out of WHAA and WHL. Of course, some questions arise, and I hope, somebody can help. In WHAA's wilderness encounter table 'where' are numbers under the nationalities - what do they mean? In WHL, what about armor classes 3,5 and 7?
Does anybody else have experience with mixing those two sets? If so, how did you do it?
Cheers, Brisko
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Post by Ed the Two Hour Wargames Guy on Sept 25, 2019 23:16:34 GMT
We start a fantasy campaign, and I try to get the best out of WHAA and WHL. Of course, some questions arise, and I hope, somebody can help. In WHAA's wilderness encounter table 'where' are numbers under the nationalities - what do they mean?
Roll 1d6 and use the number to see what you have run into. So Altengard 3 is a Treyine force. In WHL, what about armor classes 3,5 and 7? Can still use them but dropped them to make it easier and more uniform.
Does anybody else have experience with mixing those two sets? If so, how did you do it? That'd be a tough one. Maybe pick and choose which shooting, melee, etc. test to use or use WHAA as a reference for adventures? Or use the Army Rules for large fights and WHL for adventuring?
Cheers, Brisko
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Post by brisko32312 on Sept 26, 2019 8:52:41 GMT
Thank you Ed - quick and helpfull as always. Still, this is not, what confused me.
On pg 45 of WHAA are tables that show, where to meet the above mentioned forces. In the headline it gives the nationalities/races and some d6 numbers (e.g.: Altengaard, 1-3/4/5-6; Elves (silver), 1-2/-/3-6) -combined with the d6 result it gives a location (farm, village, town, city). It's those numbers in the headline I mean...
And another question: how many Attributes do the Characters get?
Do they get all racial and class attributes or do they have to choose?
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Post by Ed the Two Hour Wargames Guy on Sept 27, 2019 22:12:58 GMT
Thank you Ed - quick and helpfull as always. Still, this is not, what confused me.
On pg 45 of WHAA are tables that show, where to meet the above mentioned forces. In the headline it gives the nationalities/races and some d6 numbers (e.g.: Altengaard, 1-3/4/5-6; Elves (silver), 1-2/-/3-6) -combined with the d6 result it gives a location (farm, village, town, city). It's those numbers in the headline I mean...
Lost me on this one? WHAA page 45?
And another question: how many Attributes do the Characters get? WHL here. All get one Race Attribute unless you want to use them all for the non-Men races like Orcs. Stars get to choose another Attribute. We made it really open for the players to choose. Now with Talomir Tales we reduced it to one Race attribute and different Classes. I prefer that one and here it is. Basic THW Fantasy Stats.pdf (905.4 KB)
Do they get all racial and class attributes or do they have to choose? In WHL they get an assigned Class attribute and you choose the racial.
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Post by brisko32312 on Sept 28, 2019 7:31:29 GMT
Thank you Ed - quick and helpfull as always. Still, this is not, what confused me.
On pg 45 of WHAA are tables that show, where to meet the above mentioned forces. In the headline it gives the nationalities/races and some d6 numbers (e.g.: Altengaard, 1-3/4/5-6; Elves (silver), 1-2/-/3-6) -combined with the d6 result it gives a location (farm, village, town, city). It's those numbers in the headline I mean...
Lost me on this one? WHAA page 45? Yes, that's right. I found the answer - it defines the terrain type (clear - wooden - mountain).
And another question: how many Attributes do the Characters get? WHL here. All get one Race Attribute unless you want to use them all for the non-Men races like Orcs. Stars get to choose another Attribute. We made it really open for the players to choose. Now with Talomir Tales we reduced it to one Race attribute and different Classes. I prefer that one and here it is. OK.
Do they get all racial and class attributes or do they have to choose? In WHL they get an assigned Class attribute and you choose the racial.
Got it. Many thanks.
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Post by Ed the Two Hour Wargames Guy on Sept 28, 2019 18:00:12 GMT
Cool. Let me know when more questions come up. Ed
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Post by brisko32312 on Sept 28, 2019 19:50:21 GMT
Cool. Let me know when more questions come up. Ed You asked for it, Ed ;-)
Getting gaining REP d6 in an encounter: Here is a short version of what happened:
Our two REP 3 Characters managed (during a hunting encounter) to make a Brethren Leader an enemy of themselves. Next day they go on an Gather encounter and meet the same Brethren Knight (this time alone). In the end they managed to take the Big Brother (REP 6) out (stunned with stone by A, taken out by B), and A managed to gather one food unit.
We played:
B gained one decreasing d6 for failing to find food another for failing the encounter one increasing d6 for taking out the BB
A gained one increasing d6 for getting a hit on BB another for finding one food unit and one decreasing d6 for failing the encounter
But it doesn't feel right, somehow...
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Post by Ed the Two Hour Wargames Guy on Sept 29, 2019 1:59:22 GMT
Okay which rules are you using as the Rep d6 is different in them? Talomir Tales?
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Post by brisko32312 on Sept 29, 2019 9:13:53 GMT
Okay which rules are you using as the Rep d6 is different in them? Talomir Tales? I wanted to try out the fluctuating REP I found in other books (NMR, LoA, Freeport and the TT Scenarios) and in an AAR on the blog.
By the way, playing Mooks, is it allowed to roll for REP changes between the Encounters?
And another one: A Brawler without a weapon going into melee with an armed opponent - does he gain the +1d6 for unarmed melee?
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Post by Ed the Two Hour Wargames Guy on Sept 29, 2019 22:04:00 GMT
Okay which rules are you using as the Rep d6 is different in them? Talomir Tales? I wanted to try out the fluctuating REP I found in other books (NMR, LoA, Freeport and the TT Scenarios) and in an AAR on the blog. Oh okay. The yep, you did it right. WHL is different only one chance to increase Rep. Remember, your Encounter was Gathering Food and you didn't get enough. However, you could say those that got food were successful, those that did not were failures.
By the way, playing Mooks, is it allowed to roll for REP changes between the Encounters? Sure.
And another one: A Brawler without a weapon going into melee with an armed opponent - does he gain the +1d6 for unarmed melee? No, only if in an unarmed melee.
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