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Post by atomicfloozy on Jul 25, 2024 1:06:10 GMT
This is a little outside of normal WWII. The monsoon rains did not come this year. Temperatures range from 110 to 120 degrees during the day. The terrain is very mountainous. Your platoon of marines has been sent to relieve an army company on top of an important hill. But as you reach the top of the hill, like all other units, you've taken 20 to 30% casualties due to heat exhaustion. You can't turn back, this is Hill 342, and this is the Pusan Perimeter, 6 August 1950.
So, what is a good way to introduce the effects of heat exhaustion & extreme dehydration into a game of Nuts Big Battles? As a separate test, or a modifier to the Will to Fight?
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Post by easyeight on Aug 5, 2024 18:29:44 GMT
Good question, in basic NUTS this is handled using the Privation rules in the Compendium (page 72). A Privation test can be triggered by extreme weather (Hot or cold), Out of Supply and so on. If you look at a Campaign Area Map it tracks the Extreme Weather Season for bad weather that effects movement and support. That's usually the "winter" or rainy season months, so if you back up, say, 3-4 months, you'll be in the Summer period of an area. So Burma rainy weather is listed as Jungle: June-Sept, so the "Hot" months could be March-June. In Hot weather months roll 1d6, on a "1" there's Inclement Weather and you can consider that to be Hot. Or here's a table for Burma in that period: Roll 1d6: - = Hot
- =Rain
- =Clear
- =Clear
- =Clear
- = Hot + Rain
If it's "Hot" (or "Cold) each figure tests on the Privation Table (Compendium page 72), which can result in figures being Exhausted and suffer a -1 Rep penalty. These can stack if a figure is unable to recover, and at "0" Rep the figure is OOF.
For NUTS Big Battles I would simply make that Privation tests for each Squad.
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