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Post by ricketygrunt on Feb 12, 2024 5:24:39 GMT
I know this is just a game, however I want it to be “realistic” as I play a lot of other games that are not(40K, Age of Sigmar, Malifaux, etc).
I have been using the Q&E rules a lot, and it seems like I get a lot of “leave the fight” results. Now I have never been in combat, but I was always under the impression that desertion was not that common? Does leave the fight mean something different? Did soldiers during WW2 leave the fight often?
Would using the regular 4th edition infantry reaction test be more realistic? Same goes for all the rules(like the shooting chart with 1d6 and adding rep vs passing dice to hit). I’m not really looking for streamlined, but a fun realistic game. What’s the best rules version to get this? And any detailed explanations for my curiosity?
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Post by squidlord on Feb 12, 2024 5:55:21 GMT
Do you mean the Quick Play rules?
Regardless, Left the Fight does not necessarily mean "deserted the field" in the sense of "ran off never to return." It just means that they decided that discretion was the better part of valor – which is not necessarily wrong if you keep putting your squads in positions where half of them get killed off at a go. Low Rep troops have always been a little flighty in every war on every side.
And yes, that means American forces in the European theater during World War II as well as Russian conscripts. The American forces just had the advantage of somewhat better training which means that their average Rep was higher, thus LTF less likely.
Given the choice, I would always use the 4E mechanics over the QP, but I really prefer that generally map-focused experience over the more battle board-leaning set. Especially if you pour in the Compendium additions, which I think are generally juicy things.
Maneuver means a whole lot more, you have a whole lot more options for what you can try to accomplish (including forcing the enemy back out of their positions and into the line of sight of another of your squads, triggering their In Sight and cutting them down while they're fleeing, which is one of my favorite things in the world to do), etc.
One important thing to keep in mind: No game is realistic. Realistic warfare is a miserable, horrifying, slow-moving-except-when-it's-not slog through mud and blood, characterized largely by tedium punctuated by screaming. Games can have verisimilitude, which is an entirely different thing. Verisimilitude is a measure of how similar a thing is to how you want it to be and expect it to be, which generally has nothing to do with reality.
Anyone who tells you their game is realistic is either lying or is out of touch with reality.
We can model things to various degrees of verisimilitude; one of the strong points of the Chain Reaction systems is the way leadership and command is handled across activating groups. Is it realistic? It's plausible. It has a degree of verisimilitude.
You're going to find your forces not entirely under your control and doing things you don't expect or necessarily want a good chunk of the time. That lines up with a lot of first-hand accounts of war on all sides and brings a strong note of verisimilitude. That's about all we can hope for.
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Post by Ed the Two Hour Wargames Guy on Feb 12, 2024 16:47:24 GMT
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Post by korvessa on Feb 12, 2024 18:22:38 GMT
To use a movie example of "Out of the Fight" Recall one scene from Band of Brothers during the Battle of the Bulge, when a squad went out on patrol, one of the guys gets hit in the neck. It turned out they were outnumbered and outgunned (the just had their rifles, the enemy had a LMG) - so they withdrew, leaving the dying man behind, to fight another day. In game terms, that patrol went "out of the fight," but they were able to fight another day.
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Post by dlope on Feb 13, 2024 4:13:24 GMT
I did not know that, that's awesome!
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Post by shishmish on Feb 13, 2024 11:27:50 GMT
Time and space in wargames are condensed considerably and are quite abstracted. I am thinking about runners not running from wider battlefield area but source of "heat", he will probably run just outside of map to safer place. Same as casualties, in reality it is almost impossible to hit infantry in cover and most casualties are done by artillery. But it would be poor game if you would have chance of less than 1% to hit somebody inside a building.
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