New to NUTS! and love the system. I have picked up the base rules, Compendium, Blood Upon the Risers (awesome BTW!) and dug up copy's of Piper at the Gates and The War Against Japan from Noble Knights. To say I'm loving the system is an understatement I guess!
Being a long time tactical/war board gamer since the early 80's (ASL, etc.), I have to say that the simplicity, yet detail of the system is what I have always been looking for. To that point, I may be overthinking things to a bit. I apologize if I have missed something that answers the next couple of questions...
In reference to the Flash and Thunder scenario in BUtR, the Germans start with a Flak 38 AA gun on board. I can't seem to find how AA guns such as these (no HE BC value) would be handled against infantry in game terms?
Second question, same scenario. How are reinforcements placed? The entry charts refer to various 'behind your lines' locations, however due to the small starting force size and some PEF's that are resolved as friendly and placed (in my game at least) fairly randomly, there is not much of a 'front' so to speak. Should they just be placed in reference to the area my Star is currently in?
Thanks for the great work! Looking forward to more from this outstanding system!
One other question. I may have too much 'board game' on the brain and over complicating things. However, when a group activates, it is allowed to make a move action. Does the group move simultaneously (considered to, even though physically I may be moving units individually) or is each figure in the group required to move individually, one at a time, thus an In Sight that is triggered may leave a large portion of the group out of LOS depending on the group size, even after the allowed 'additional 2 inch move' prior to the test?
If the group moves as a whole, I assume that each member could, if some members didn't take the full movement allowance, or would, depending on terrain crossed, move different distances then?
Yes, to both. It depends on your intent. If you were leading a real life squad, you could give the order for everyone to advance (the group is considered to move together even though you physically touch only one mini at a time), or you could tell Private Able to take point (Pvt. Able moves up to 8 inches, triggers an In-Sight by himself, maybe to resolve a PEF), then you decide what to do with the rest of your squad (move up to support Pvt. Able, maybe triggering another In-Sight from the same enemy, or try to flank the PEF that was just resolved, or run away and leave Pvt. Able to fend for himself).
Diplomacy is the weapon of the civilized warrior. - A.T. Hun -- Robert Aspirin