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Post by herolover on Jul 11, 2023 12:04:35 GMT
Newbie here. Experienced gamer and Wargamer. Just bought NUTS and learning.
I know the game can use any miniatures, I will use counters since I am cheap and poor. I also know the game uses inches.
But what scale is an "inch". How many feet, yards, meters, would you say is equal to 1". If it is in the book sorry, but must have missed it on my first reading.
Also, can the counters in the Quick Play game be used for the full game? I am planning on using counters and don't really relish the idea of creating my own.
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Post by squidlord on Jul 11, 2023 15:12:49 GMT
Here's the thing, there is no specific scale. There is an approximate scale but it's very loose, and here's why…
While the size of the table physically is tightly specified, the unit of measurement and even the length of time that a given round takes his left relatively plastic. This allows for doing a lot of different things on the same table size.
For instance, you can have a relatively large outdoor area using 15 mm or even 6 mm elements and choose that base diameter as your unit of measurement. As a result, it takes a fair amount of time to get from one side of the map to the other both narratively and mechanically. Individual turns even map to longer periods of time in a lightly abstract way.
Now let's say you go into one of those 6 mm buildings – and switch into using 28 mm figures and terrain elements, on the same sized board. You switch into using Imperial inches as your unit and proceed just as you did before at the larger scale. You move further on the physical board but also the individual time slice gets finer.
For myself, I usually just go with the implicated physical scale based on whatever minis I happen to have. I'm particularly fond of 15 mm because they're large enough to make out details on but small enough to have an interesting and complex volume of terrain on a relatively small table. So for me, 15 mm is about 6 feet or 2 m, being kind of sloppy because it's not that important.
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Post by Ed the Two Hour Wargames Guy on Jul 11, 2023 15:34:49 GMT
Newbie here. Experienced gamer and Wargamer. Just bought NUTS and learning.
Here goes.
I know the game can use any miniatures, I will use counters since I am cheap and poor.
I also know the game uses inches. I use counters too.
But what scale is an "inch". How many feet, yards, meters, would you say is equal to 1".
If it is in the book sorry, but must have missed it on my first reading. Not in the book, but basically 1" equals roughly 10 yards.
Also, can the counters in the Quick Play game be used for the full game? Yes, they can. Hope this helps. I am planning on using counters and don't really relish the idea of creating my own.
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Post by squidlord on Jul 11, 2023 15:47:08 GMT
For newbies, it's important to keep in mind if you go with this scale, you get a lot of open area distance that figures can cover very quickly.
Average infantry move of 8 inches turns into 80 yards, just short of a football field. With a fast move, you can go just a bit over a football field in a single turn. If you're trying to scale your terrain to movement, that's going to be presenting certain challenges.
Personally, I find that scale quite a bit too large for my uses, but my base unit is usually a centimeter rather than imperial inch, so I'm eking out more range in terms of line of sight at the exchange of less movement and an implicit shorter time slice.
However – as Ed likes to say – "just play the game." Whatever feels good for the terrain and figures you have, that's the truth.
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Post by Ed the Two Hour Wargames Guy on Jul 11, 2023 17:09:39 GMT
Ideally and the way the rules are set there is significantly good amounts of terrain that limit long range shooting.
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Post by herolover on Jul 11, 2023 18:02:23 GMT
Thanks for the replies. I will end up using paper and counters if I ever get to make my counters I will post them here.
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Post by herolover on Jul 11, 2023 18:03:55 GMT
I am used to RPGs where scale and movement is very regulated
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Post by brianeye on Aug 12, 2023 14:18:02 GMT
Ideally and the way the rules are set there is significantly good amounts of terrain that limit long range shooting. That’s my main trick for skirmish games - more terrain and lots of broken line of sight and provide cover.
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