This has been done before in videogames, but I was wondering if it would translate to an RPG as well. The idea is to play the game as if you were an NPC. Rather than saving the world or rescuing the princess (or prince), you'd be an average person just trying to make an everyday living. Whether smithing, guarding, farming, mining, or entertaining, your goal is to gain enough money to pay for food and a place to live. I know this definitely wouldn't be for everyone, but I thought I'd try and get some input here anyway.
Here are the base rules: -You cannot take anything that does not belong to you, but borrowing is okay. -You must eat and sleep regularly or suffer a penalty to Rep/Skills. -No major quests. Transporting an item or person from point A to B is fine.
I think the Universal Challenge/Interaction table would work great for this because you gain Inc d6 for completing tasks, which can count as payment for a job done. Random events can then translate into the Game trying to throw Quests at you while you try and avoid them. Also, be spending d6 on items, characters would advance very slowly, if at all. However I think I'd balance that by giving characters an attribute that grants +1d6 to a specific Challenge or Interaction roll related to their job (such as smithing).
My main question is, if Inc d6 is used to buy goods and services, how much would they cost? What would be the costs for food, tools, gear, lodging, etc?
Any other thoughts, ideas, suggestions would be welcome.
Post by Ed the Two Hour Wargames Guy on May 4, 2022 18:11:26 GMT
Basic costs in many THW games are 1 Increasing Rep d6 per point of Rep you are for monthly upkeep. If go less, then drop 1 Rep at end of month. Things were increase AC - trade it in and receive Decreasing Rep d6 for difference. Go down, trade it in and receive Increasing Rep d6 for difference. Use an NPC - get 1 Decreasing Rep d6 to hire. That's basics and easy to track, still a challenge.