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Post by archivistdragontigre on Sept 11, 2021 15:23:24 GMT
This is confusing to me:
The table "INCREASING REP D6" on p. 6 states
LOOTING: When looting disabled Characters – Roll 1d6 versus its Rep. • Pass 1d6 = Gain 1 Increasing Rep d6. • Pass 0d6 = None gained.
The section "RESOURCES FROM OTHERS" on p. 72 states
There is a chance (1 – 3) that the Character is carrying 1/2d6 Increasing Rep d6.
Which is it ? Both ?
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Post by Ed the Two Hour Wargames Guy on Sept 11, 2021 16:38:48 GMT
This is confusing to me: The table "INCREASING REP D6" on p. 6 states LOOTING: When looting disabled Characters – Roll 1d6 versus its Rep. • Pass 1d6 = Gain 1 Increasing Rep d6. • Pass 0d6 = None gained.The section "RESOURCES FROM OTHERS" on p. 72 statesThere is a chance (1 – 3) that the Character is carrying 1/2d6 Increasing Rep d6.Which is it ? Both ? I like both myself as the stakes in WHAT are pretty high with the new Star Power. I believe the page 6 is a carry over from previous rules. Sorry for the confusion.
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Post by archivistdragontigre on Sept 11, 2021 17:13:45 GMT
... the stakes in WHAT are pretty high with the new Star Power. I used the new Star Power today and I really like it.
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Post by Ed the Two Hour Wargames Guy on Sept 11, 2021 17:17:35 GMT
... the stakes in WHAT are pretty high with the new Star Power. I used the new Star Power today and I really like it. Me too. Will be a standard in all upcoming rules. Here it is for mthose who may not have seen it... STAR POWER Note that this is the updated way to use Star Power in THW. Makes the game more intense but it you want to use the old way; it’s your game. You only count the worse possible damage when taking more than one. Only -1 to Rep in melee stacks, the rest do not. Star Power is the ability of a Character to ignore normally disabling damage. Here’s how we do it: • Stars start each Encounter (page 74) with 1d6 of Star Power for each point of Rep (page 6). • Whenever a Star takes damage, they roll their current Star Power d6. Read each d6 as rolled. We suggest rolling them one at a time! • (1, 2, or 3) = Reduce the damage by one level and the d6 is removed for the rest of the Encounter.
• (4, 5 or 6) = Damage stays and the d6 is retained. Damage is reduced in the following ways: • An Obviously Dead (page 21) result becomes an Out of the Fight (page 22) result. • An Out of the Fight result from shooting becomes a Duck Back (page 16), the lowest Shooting Damage. • An Out of the Fight result in Melee becomes a -1 Rep (page 22), the lowest Melee damage. It is possible to reduce damage by multiple levels if you roll several results of 1, 2, or 3.
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