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Post by haywire on Nov 2, 2023 15:12:43 GMT
Let's imagine one outlaw (Z) steps out into the street and there are 10 townsfolk (A to J) all in sight of Z. The townsfolk are not in groups.
A to J will roll for Got a Shot. Let's say they all pass and fire at Z.
How is this handled?
Is the A - Z shootout fully resolved (to a wound or a Duck Back) before the B - Z shootout etc. is resolved? I guess so.
What determines the order of resolving, if all the townsfolk see Z at the same time? Is it done by distance? Or by the player's choice?
Finally, doesn't this greatly favour Z, as Z is resolving a sequence of individual fights (where, admittedly, the chance of not being shot is slim*), but doesn't suffer a penalty for the hail of lead coming at Z at the same time?
Thanks,
Ian.
*as my friend likes to say "Z's chances of surviving are slim or none. And Slim just left town."
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Post by Ed the Two Hour Wargames Guy on Nov 2, 2023 16:08:50 GMT
Which Six Gun Sound? If it's not Devil's Elbow let me know. But if it's Devil's Elbow then they all fire simultaneously. Doesn't matter on distance to the target as ALL townsfolk would resolve their fire first. After they all fire Z could possibly return fire in the order, he was fired on. Now give this a look. I use this in Chain Reaction 2023 and all my own games. Taken when come into sight. Little more detailed and best if 6 or less figures per side. And I play it even more detailed where EACH figure rolls individually. Here's a Bat Rep2 ACTION (Taken versus Leader Rep) A score of “6” is always a failure. • The Leader of each Band rolls 2d6 versus its Rep. • Add total of all passing d6. • The higher scoring Leader’s Band will fire first. • If tied, then fire is simultaneous, and both count as First Fire. MODIFIERS Quick Reflexes: Count Rep at 1 point higher than actual. Slow to React: Count Rep at 1 point less than actual. ACTION • If have Ranged Weapon– Shoot. • If no Ranged Weapon – Charge into Melee.
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Post by haywire on Nov 2, 2023 16:43:04 GMT
Ed, sorry, I should have stated which rules. Blaze of Glory. Ian.
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Post by Ed the Two Hour Wargames Guy on Nov 2, 2023 18:31:27 GMT
Okay, no biggie. Oh, that set is still the same. All of the Townsfolks will check first. All that pass 2d6 will fire first. When all of them are done then those that passed 1d6 will fire. This could allow the target to fire back if they pass only 1d6. Now if more than one passes 1d6 then resolve them by highest Rep first - same Reps resolved at the same time. That was the last set where the two sides don't roll off against each other and is much slower. Devil's Elbow is the one I quoted. I'd get the current free Chain Reaction and use that instead. Quicker and same results. Hope this helps.
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