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Post by patack on Jul 16, 2023 2:45:07 GMT
Hi Guys,
I'm looking for some clarification on two rules.
For the spotting cycle - if I have a group of 5, and 1 moves into LOS triggering the sight tests and the other 4 move 2 inches, but none of them move into LOS, after the sight actions are resolved, are they (the 5) done for that activation, or can they then move their normal movement? Also - if the 1 character that was in LOS then moves out of LOS with the 2 inch move, what then happens with that character? Is he done? Can he continue moving with his remaining movement allowance?
Second question is around the Will to Fight test. Is the trigger really just the end of a turn? Meaning if it is the end of turn 1, and neither side has spotted or fired and a side rolls a 6 and a 6 for the test, would that force just leave and end the game just like that? Not sure if I'm missing something but that test just seems a bit odd if the only trigger is the end of a turn vs some sort of combat losses having already occurred.
Regards, Pete
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Post by Ed the Two Hour Wargames Guy on Jul 16, 2023 17:53:02 GMT
Hi Guys,
I'm looking for some clarification on two rules.
Here goes.
For the spotting cycle - if I have a group of 5, and 1 moves into LOS triggering the sight tests and the other 4 move 2 inches, but none of them move into LOS, after the sight actions are resolved, are they (the 5) done for that activation, or can they then move their normal movement? Also - if the 1 character that was in LOS then moves out of LOS with the 2 inch move, what then happens with that character? Is he done? Can he continue moving with his remaining movement allowance? After the In Sight is resolved all carrying on figures continue to move, even those that shot and ended up carrying on. Example - Frank moves 3" and into sight. He shoots and takes the enemy Out of the Fight. He can move the rest of his move.
Second question is around the Will to Fight test. Is the trigger really just the end of a turn? Just taken at end of both sides turn after shooting, melee. So, A activates and moves into sight. Shooting occurs. B and A take hits. Now it's B turn. They shoot, etc. When done both sides take the Will to Fight Test as the turn is over for both of them. Time to roll for Activation again. Meaning if it is the end of turn 1, and neither side has spotted or fired and a side rolls a 6 and a 6 for the test, would that force just leave and end the game just like that? Only take the test if casualties occur - OOF or OD. Not sure if I'm missing something but that test just seems a bit odd if the only trigger is the end of a turn vs some sort of combat losses having already occurred. That's how it's set up. Both sides fire when active, if active, then when all resolved Will to Fight is taken.
Hoped this helps.
Now current THW mechanics (4 years later) is as follows and can be used with FNG. No more activation rolling. Attacking or Patrolling side starts game and moves first. If In Sight happens then go to Action Table. Resolve shooting, melee and any side taking casualties takes the Will to Fight. Other side now acts. When done the other side acts. When one side has left the fight return to the next side moving on the table.
Regards,
Pete
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Post by patack on Jul 16, 2023 20:36:42 GMT
Thank you!
For In Sight - does the 2" move that characters could make count against their upcoming move? So in your example with Frank - say there was Bob who moved 2" (staying out of LOS), would he then have 6" to move after the firing was resolved?
Will to Fight: OK so this is take by group. So if you have 1 Squad that fired and took losses, then Will test. But if you had two squads only the 1 squad involved in the firing / melee would be impacted by the Will test? I think that is what you are describing.
Thanks again! Pete
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Post by Ed the Two Hour Wargames Guy on Jul 16, 2023 22:35:47 GMT
Thank you! Glad I can help.For In Sight - does the 2" move that characters could make count against their upcoming move? So in your example with Frank - say there was Bob who moved 2" (staying out of LOS), would he then have 6" to move after the firing was resolved? Correct. Subtract any distance moved from total distance allowed.Will to Fight: OK so this is take by group. So if you have 1 Squad that fired and took losses, then Will test. But if you had two squads only the 1 squad involved in the firing / melee would be impacted by the Will test? Correct.I think that is what you are describing. Thanks again! Pete Glad I could help.
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Post by patack on Jul 17, 2023 0:00:48 GMT
Alright - great and much appreciated!
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Post by patack on Jul 18, 2023 0:34:51 GMT
Hi Ed,
I guess I'm still getting hung up on a few concepts here. The first is again related to sighting.
Let's say there are 3 US soldiers and 1 NVA moves into the LOS of all 3. The US wins the In Sight based on the highest Rep of the 3 and the first shooter kills the NVA trooper. A 2d NVA trooper then moves into the LOS of only 1 of the 3 US soldiers. On Page 21 it says "those that have already taken an In Sight do not take another." So what happens? Does the 2d NVA trooper just fire on the 1 US soldier (assuming he was busy looking at the other NVA) as no In Sight Test is taken? So in a way - the 1st NVA trooper forced the commitment of 3 US soldiers, allowing the balance of the NVA group to move up and engage?
Also: for Duck Back results, Page 19 and Page 25 seem in conflict? Page 19 says move to the nearest cover within 6" or go Prone while Page 25 says to push 1" away from the edge of cover.
Pete
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Post by patack on Jul 18, 2023 1:31:03 GMT
And Prone. Why would you ever do this voluntarily? If does not convey any defensive bonus / benefit, and it penalizes you if you want to get up and move, so why would you do it?
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Post by Ed the Two Hour Wargames Guy on Jul 18, 2023 22:45:31 GMT
And Prone. Why would you ever do this voluntarily? If does not convey any defensive bonus / benefit, and it penalizes you if you want to get up and move, so why would you do it? Page 43. Squad goes into a tunnel. In a tunnel, only 2 figures wide. Trigger In Sight, front 2 guys drop prone and now four guys can fire. Hope this helps.
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Post by Ed the Two Hour Wargames Guy on Jul 18, 2023 22:54:19 GMT
I guess I'm still getting hung up on a few concepts here. The first is again related to sighting.
Here goes.
Let's say there are 3 US soldiers and 1 NVA moves into the LOS of all 3. The US wins the In Sight based on the highest Rep of the 3 and the first shooter kills the NVA trooper. A 2d NVA trooper then moves into the LOS of only 1 of the 3 US soldiers. Not quite. The 1st NVA triggers the Insight. The scend can move up as he has 2" of movement. If he chooses not to, he is not involved in the In Sight. Once shooting is over the In Sight has been resolved. Next guy steps into sight. New In Sight.
On Page 21 it says "those that have already taken an In Sight do not take another." So what happens? That applies to seeing the same targets a second time. Does the 2d NVA trooper just fire on the 1 US soldier (assuming he was busy looking at the other NVA) as no In Sight Test is taken? So in a way - the 1st NVA trooper forced the commitment of 3 US soldiers, allowing the balance of the NVA group to move up and engage? In Sight is used for the first time In Sight. NVA steps into sight, ducks back. His turn he activates and Recovers From Duck Back. It does not trigger a new Insight he was seen before. Nedw guys steps into view. He triggers and In Sight.
Also: for Duck Back results, Page 19 and Page 25 seem in conflict? Page 19 says move to the nearest cover within 6" or go Prone while Page 25 says to push 1" away from the edge of cover. If you are in cover you can be seen. Duck back...move out of sight 1" from the edge of cover. Hope this helps.
Pete
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