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Post by phinster on Jun 5, 2022 21:20:12 GMT
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Post by Ed the Two Hour Wargames Guy on Jun 6, 2022 17:21:24 GMT
Those are built into the Reaction Tests. Example - Retire, Runaway, Seek Cover based on passing 1d6 or 0d6 instead of 2d6. Just to be sure, you generated the Reps of the unit Separate from the Rep of the Leader, correct?
GENERATING REP
Once you have decided on the units you wish to use it is time to determine their Rep. Here's how we
do it:
• Consult the Rep Generation Table.
• Roll 1d6 for each unit.
• Modify the score by any applicable circumstances.
• Determine the Rep based on the modified score.
• Repeat the process for each unit Leader and each higher formation Leader.
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Post by phinster on Jun 8, 2022 15:37:15 GMT
Thanks for the response Ed. What I needed was to put the information regarding the Infantry and Cavalry actions referenced on page 10 on the same sheet as the terrain notes for woods and streams on page 22 with the definitions of involuntary moveoment on page 11 along with the unit movement rates and firing ranges. We playtested and needed this information more frequently for reference. This sheet will help to keep from flipping through the rules. BTW the game is very solid. I really like these rules better than other skirmish sets. Once I playtest a couple more times I will refine the QRS I made to help streamline the gameplay.
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Post by Ed the Two Hour Wargames Guy on Jun 8, 2022 17:26:17 GMT
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