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Post by infierno on Jan 1, 2022 9:34:16 GMT
To kick off the new year, I drank a bunch of Red Stripes and rolled some dice and wrote down what happened wrote a preview AAR for my Chain Reaction scenario inspired by the movie No Country for Old Men. Happy new year! Dickey's Big Day
In Blood Horizon, you move your Player Counter along a Campaign Map that represents North America. Meanwhile, you're pursued by multiple enemy groups: Two Hired Goons who comb the map semi-randomly and occasionally catch onto your trail, and a Deadly Assassin who pursues you relentlessly. With a combination of luck and finesse, you can lure them into fighting each other and make your escape -- but screw up and you'll find yourself facing overwhelming odds.
In today's campaign, Dickey McDonald is a welder who just turned in his blowtorch for a big iron. His life wasn't too shabby until he found the shootout in the desert. A drug deal gone wrong, a bunch of shot up trucks, and a satchel full of drug money -- you've seen this movie before. Now he's on the run and enlisting as much help as possible against countless enemies who can hit him at any time from any direction.
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Post by Ed the Two Hour Wargames Guy on Jan 2, 2022 16:38:29 GMT
Where are the minis from? Thanks for the post.
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Post by infierno on Jan 2, 2022 19:04:59 GMT
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Post by easyeight on Jan 3, 2022 16:18:01 GMT
Very cool! How long has it taken you to become comfortable using Tabletop Simulator. Seems like a learning curve I haven't wanted to climb up yet...
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Post by infierno on Jan 3, 2022 20:49:06 GMT
Very cool! How long has it taken you to become comfortable using Tabletop Simulator. Seems like a learning curve I haven't wanted to climb up yet... Thanks! It didn't take long at all, the controls are quite intuitive and there are lots of hotkeys for things like flipping counters, measuring distances, etc. It's quite easy to jump right in.
The physics engine is a bit quirky in places, and the Undo function is a little janky. However, if you're just putting figures on a table and rolling dice, it's very simple to use. I just load up a table with a custom texture pulled off Google Images for whatever theme I'm playing with, add in some figures and buildings from the workshop, and get to dice rolling. You can also lock things like buildings in place so they basically become part of the table and don't get moved around by your mouse, which is really nice.
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