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Post by archivistdragontigre on Dec 11, 2021 22:47:58 GMT
HIVE PERILS FOR 5150 STAR MARINE (1)Use the CONTACT - PHOEBE VII table, p. 53 Replace results of " Nothing" and " Pods" by " Perils" PERILS
Roll 1d6 - 1 = Nothing
- 2-3 = Pods
- 4-5 = Unsteady Underfoot
- 6 = Utterly Horrible
UTTERLY HORRIBLE(2)When resolved, every non Bug/Xeno character in this Section must take a Will to Fight test. UNSTEADY UNDERFOOT(2)When a character in this section declares a Walk action: - Consult the Zero-G Movement Table.
- Each Character will roll on the Zero-G Movement Table before it moves.
- Determine how many d6 are passed.
- Go down the left-hand column to the appropriate row and across to see how far the Character must move.
This peril remains in play (whole Section). (note: the Section is not in Zero-G though the same table is used)
(1) 5150 Star Marine © 2017 - John Cunningham and Ed Teixeira - Two Hour Wargames(2) named after the corresponding Peril in the " Perilous Tales" game by Mike Hutchinson
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