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Post by archivistdragontigre on Sept 29, 2021 22:37:06 GMT
Between blogging at poussefigs.canalblog.com/ or microblogging at tabletop.social/@archiviste_Dragontigre/ I chose to keep a journal on a local Tiddly Wiki AND post here, where I might get some feedback AND share it in the open web (as opposed to Mark Z's silo)
I played two missions already so it's time to start.
Jan 2220: @ Home base X planet X (Class 2), 2nd Ring, 3rd Sector. Xeno outbreak on Planet Z (Class 1), 4th Ring, 3rd Sector.Jump to 1st Sector. Feb 2220: Jump to 4th Ring. Mar 2220: Jump to 3rd Sector. Apr 2220: @ Planet Z (Class 1), 2nd Ring, 3rd Sector. First mission: Rescue tabletop.social/@archiviste_Dragontigre/107007799613955667 (little guys: old Space Crusade marines, battle board: AT-43 Gaming Tile) Squad:
- Sgt : REP 5, Exo, W: Auto-2
- Pvt RedOne : REP 4, Exo, W: Auto-5
- Pvt BlueOne : REP 4, Exo, W: Auto-2
- Cpl : REP 4, Exo, W: Auto-2
- * Pvt CHAVEZ : REP 5, Exo, W: Auto-2
- Pvt BlueTwo : REP 4, Exo, W: Auto-5
First mistake: not taking the time to give Grunts some attributes, may have helped some of them (or not)
Quick summary:
- Sgt killed 1 xeno
- Pvt RedOne killed 1 xeno
- Cpl killed 1 xeno
- Pvt Chavez killed 1 xeno in Melee (more on that, below)
- Pvt BlueTwo: KIA
- Pvt BlueOne: MIA (left the table, never returned)
Squad is now 4 members. No replacement.
Rescued: Selene Petreli (Criminal), female, SocStand 1, Rep 4, Arm: Soft Body, Wea: Auto 3. Not used in game but... later maybe. Who knows ?
Xeno Campaign Morale is now 4
Star Marine Morale is still 5
Star Power trouble: "The Death Loop and the Second Wind"
I've already experienced some trouble with the use of Star Power with melee rules that use the "Fight another round at -1 rep (it was with 2 Hour Dungeon Crawl) Here is what I got during that mission (played as how I understood Star Power) - Rep 5 CHAVEZ fight a Rep4 xeno in melee
- ... Chavez is OD
- Chavez uses (new) Star Power > [ 2 success / 5 dice] >> - 1 REP >> Diego is REP1 + 3 Star Power Dice left
- Xeno [pass 1 more] >> Chavez suffers -1REP >> Rep 0 >> Chavez is OOF
If Chavez uses Star Power, Chavez convert OOF in -1REP >> is still Rep 0
Well that could mean he is still OOF but nothing can be done at that point and any remaining Star Power Dice are de facto useless. So what are they good for?
Could be played that way of course.
But I tried something else. You've seen the scene in a lot of action movies: final fight, our hero is down, he has taken a serious beating, but then... close up on his eyes, teeth or fist, or both, clenched, the music gets louder, he rises and beat the $#*% out of the vilain, epic music, victory, justice is served, God Bless America.
Yeah, that's more like it. So... "Second wind" super rule:
if Star power dice allows the guy to come back from Rep 0: he comes back at original Rep - 1 (original Rep seemed a bit to much), fight another round of melee etc.
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Post by archivistdragontigre on Sept 30, 2021 20:03:33 GMT
Apr 2220: @ Planet Z (Class 1), 2nd Ring, 3rd Sector.
SQUAD:
- Sgt : REP 5, Exo, W: Auto-2, Unlucky
- Cpl : REP 4, Exo, W: Auto-2, Hard as Nails
- * Pvt CHAVEZ : REP 5, Exo, W: Auto-2, Coward, Stunning, Genius
- Pvt RedOne : REP 4, Exo, W: Auto-5
I finally gave them all Attributes. The first one I rolled, for the Sergeant: Unlucky... Then I rolled No attribute for Pvt RedOne... And finally something better with Hard as Nails for the Corporal
Civilian: Exotic – 3, Male, Rep 4, Soft Body, Pistol- 1
Quick summary:
Sgt killed or OD-ed 1 xeno while being Charged
Cpl killed 1 xeno * Pvt Chavez killed or OD-ed 5 xenos
Pvt RedOne killed or OD-ed 3 xenos + 1 while being Charged
The second contact was 1 Xenos + Exploding Goo Attack. The escorted civilian did not survive.
After the mission
No change to Campaing Morale ( Xeno:4, Star Marine Morale: 5) Neither success nor failure... ? (Could not decide. See below) So I chose not to give any modifier to dice rolls (neither positive nor negative).
Chavez now has 5 Fame Points The Squad received 1 marine for replacement. Pvt New Guy : REP 4, Exo, W: Auto-2, Stunning
Rules trouble
How many civilians ? Doesn't say or could not find. Most of the Contact tables uses 1/2 d6 so that's what I used.
Did they win ? OBJECTIVE : You must survive all three Contacts – reaching the destination. Well... they did. They just were'nt escorting anyone at that point. They could have been escorting supplies, and, per the rules, nothing special happens to supplies so... they won? But it wasn't supplies, it was a guy, and he's dead... so?
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Post by archivistdragontigre on Oct 2, 2021 15:53:52 GMT
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Post by archivistdragontigre on Oct 9, 2021 15:01:42 GMT
Return to Home base
May 2220: @ Planet Z (Class 1), 2nd Ring, 3rd Sector. Jump to 1st Sector. Jun 2220: Jump to 2nd Ring. Jul 2220: Jump to 3rd Sector Aug 2220: @ Home base X planet X (Class 2), 2nd Ring, 3rd Sector. OFF Campaing First Carrousing Mission
Chavez tried to get out of his zone of comfort and socialize. He lost two fame points in akwards conversations with civilians in the Space Port recreational sector. At least he avoided real trouble.
Sep 2220: @ Home base X planet X (Class 2), 2nd Ring, 3rd Sector. Oct 2220: @ Home base X planet X (Class 2), 2nd Ring, 3rd Sector. Nov 2220: @ Home base X planet X (Class 2), 2nd Ring, 3rd Sector. Jump to 1st Sector.Dec 2220: Jump to 4th Ring. Jan 2221: Jump to 3rd Sector. Feb 2221: @ Planet Z (Class 1), 4th Ring, 3rd Sector. Mar 2221: @ Planet Z (Class 1), 4th Ring, 3rd Sector. !! Fifth Mission Defend
Squad is now:
Red section
- Sgt Yiorgos Rodakos (Leader) : REP 5, Exo, W: Auto-2, Unlucky, Ss-3 - Pvt Mihail "Proco" Procopiidis : REP 5, Exo, W: Auto-2, Resilient, Ss-2 - Pvt Emilio Cedillo : REP 4, Exo, W: Auto-2, Drunkard, Ss-2
Orange section
- Cpl Achilleas Garides : REP 4 5, Exo, W: Auto-5, Hard as Nails, Ss-2 * Pvt Diego Chavez : REP 5 4, Exo, W: Auto-5, Coward, Stunning, Genius, Ss-2 - Pvt Carolina Lérida : REP 4, Exo, W: Auto-2, Crack Shot, Ss-2, Female
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Post by paulcollins on Oct 9, 2021 15:53:43 GMT
Another civilian saved…good job.
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Post by archivistdragontigre on Oct 13, 2021 7:12:46 GMT
Another civilian saved…good job. Things are getting even more interesting now that I've decided to use the " Exploding civilians" rules from the " Incident at PhoebeVII" preview (p. 54)...
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Post by archivistdragontigre on Oct 25, 2021 17:31:38 GMT
A whole industrial space complex has been infested! Guess who is sent as Pest Control? I've designed a random system (using d6s) to generate some space Dungeon Maps for the missions. Pics of layout tests using Space Hulk tiles: tabletop.social/@archiviste_Dragontigre/107163232654776291I've kept the 6 sections from the 5150 Star Marine Boarding Action rules, but added some corridors, from a min. of 3 (as 2HW often divide the tabletop into 9 sections) to a max. of 5, in case I need a table with 2d6 (that's eleven...) entries to apply an effect to a numbered section. (more on that when I find the time to share it in proper form) I will be using PEF and an older 2HW activation sequence for moving on the map, but otherwise, I will follow the Boarding Action and Xenos! rules and I will most likely be using battle boards for Contacts,
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Post by archivistdragontigre on Oct 28, 2021 11:48:26 GMT
Mission 6 "C.A.T. Hunt" thread: tabletop.social/@archiviste_Dragontigre/107164444277042389The use of the "old" 2HW turn sequence and new PEF on a double result on activation was a good idea. Eventhough FOUR PEF appeared that way. (I still managed to have only three contacts). The Sergeant was killed (as well as Private Cedillo) and the Cpl assumed command. I even roled on the Review Board to see if it would be permanent (yes). QUESTION: I don't know what to do with Chavez (Private First Class). Is he supposed to assume command of a section of... 1 in a Squad of now four members? Would that make him a Corporal ? What about when Replacements finally arrive ?
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Post by easyeight on Oct 28, 2021 16:34:56 GMT
Enjoying your campaign, looking forward to the next one!
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Post by Ed the Two Hour Wargames Guy on Oct 28, 2021 19:27:02 GMT
Mission 6 "C.A.T. Hunt" thread: tabletop.social/@archiviste_Dragontigre/107164444277042389The use of the "old" 2HW turn sequence and new PEF on a double result on activation was a good idea. Eventhough FOUR PEF appeared that way. (I still managed to have only three contacts). The Sergeant was killed (as well as Private Cedillo) and the Cpl assumed command. I even roled on the Review Board to see if it would be permanent (yes). QUESTION: I don't know what to do with Chavez (Private First Class). Is he supposed to assume command of a section of... 1 in a Squad of now four members? Would that make him a Corporal ? What about when Replacements finally arrive ? He can command a section but that happens only when the squad splits up. So let's say the squad splits into two sections of 2, he commands one of them. But at 4 members, not advisable to split them apart. Replacements on way? Page 31 - After the Mission section.
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Post by archivistdragontigre on Nov 4, 2021 21:36:16 GMT
Two contacts: two ambushes by 6 then 5 xenos (auto-win on the Action Table). That hurt. (another PEF was resolved as nothing)
Sgt Garides is dead.
Chavez is no longer a Coward and was promoted to Cpl after assuming command and rolling on the Review Board table. I didn't realize before that having the Coward attribute for a Star made the game almost pointless, as it basically means that he has very little chances to rise in rank... That's fine. I found some reasons to get rid of it, based on what happened during the campaign, if not in the rules). I'm not even sure that I got its attributes right when I created the character anyway. So now he only has two of them and I'm OK with that.
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Post by Ed the Two Hour Wargames Guy on Nov 5, 2021 0:54:59 GMT
Two contacts: two ambushes by 6 then 5 xenos (auto-win on the Action Table). That hurt. (another PEF was resolved as nothing)
Sgt Garides is dead.
Chavez is no longer a Coward and was promoted to Cpl after assuming command and rolling on the Review Board table. I didn't realize before that having the Coward attribute for a Star made the game almost pointless, as it basically means that he has very little chances to rise in rank... That's fine. I found some reasons to get rid of it, based on what happened during the campaign, if not in the rules). I'm not even sure that I got its attributes right when I created the character anyway. So now he only has two of them and I'm OK with that. You for your first Attribute. Don't like it and you can drop it, but you do not re-roll. Still have the Attribute you can choose.
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Post by archivistdragontigre on Nov 7, 2021 9:14:57 GMT
I've been working on improving my (at first) improvised battle board with printed textures. They are not glued and will not be, as the idea is to be able to use different tiles with the same piece of packaging as a support.
The 5150 Star Marine Movement Table would give me a 12'' normal move for exo-armor and a 8'' for Hard-Body. - I've decided that MY Marines move only 8'' in normal conditions, while MY xenos move 12''
- De facto: marines will always shoot and xeno will always charge
- So everybody is always in range to do what they do best in ONE turn, even on a 12X6 board.
- So I can use a smaller board and it still works that way.
- I did not make that packaging, I found it at the office where it was going to be thrown away!
The only reason I'm not using standard Space Hulk tiles as battle boards is that they are really too small for most Contacts, unless you are using very small miniatures. Mine are 28mm.
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Post by archivistdragontigre on Nov 21, 2021 20:59:20 GMT
SQUAD
(new guys) (KIA during mission)
Orange section - Sgt Frang MacLeòir, Rep 5, Hard body: W: Auto-3, Rage, Zhuh-Zhuh male tabletop.social/@archiviste_Dragontigre/107315096592419795
- Pvt Pankracy "PANK" Grzegorczyk REP 4, Exo, W: Auto-2, Drunkard > Rage on a 6 at the Start of the mission, Basic male
Pvt Mihail "PROCO" Procopiidis : REP 5, Exo, W: Auto-5, Resilient, Basic male
Red section - * Cpl Diego Chavez : REP 5, Exo, W: Auto-5, Stunning, Genius, Basic male
- Pvt Carolina "KARO" Lérida : REP 4, Exo, W: Auto-2, Crack Shot, Basic female
- Pvt Walenty "GOX" Goch, REP 4, Exo, W: Auto-2, Dim, Basic Male,
AAR
Mission accomplished.
Lots of xenos were killed. Mostlty by one Medusa Sentry Gun. (I used AT-43 Assault Medusas as count as)
Proco was killed (rolled a double 6 in Melee...) He will be replaced by a Rep 4 Pvt.
Star Marine Morale is still 5 Xeno Campaign Morale is now 1
Chavez has now 32 Fame Points.
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Post by archivistdragontigre on Dec 11, 2021 21:13:20 GMT
Mission 9: Set the charges tabletop.social/@archiviste_Dragontigre/107429886725277572May 2221: @ Planet Z (Class 1), 4th Ring, 3rd Sector. Special rules: Hive Perils
Campaign Morale - Star Marine Morale is 5
- Xeno Campaign Morale is 1
SQUAD( KIA during mission) Orange section - Sgt Frang MacLeòir : Rep 5, Hard body: W: Auto-4 (2XAuto-2), Zhuh-Zhuh, Rage, male
- Pvt Walenty "Gox" Goch : REP 4, Exo, W: Auto-5, Basic, Dim, Male,
- Pvt Pankracy "Pank" Grzegorczyk : REP 4, Exo, W: Auto-2, Basic, Drunkard, Male
Red section - Cpl Diego Chavez : REP 5, Exo, W: Auto-5, Basic, Coward, Stunning, Genius, Male
- Pvt Hudson MacPherson : REP 5, Hard body, W: Auto-3, Zhuh-Zhuh, Rage, male
Pvt Carolina Lérida : REP 4, Exo, W: Auto-2, Crack Shot, Basic, Female AAR
Contact 1 (Turn 4, Section 1) : 2 civilians
Contact 2 (T7, Corrdidor 7) : Nothing
Contact 3 (T12, Section 3) : 5 xenos. There is one P.E.F in Corridor 10 and one in Section 3. As the Marines enter Section 3, the P.E.F resolves as 5 xenos. The xenos get the Advantage, activate first and charge all Marines but Pvt Gox.All marines shoot the xeno charging at them. Pank gets one Xeno OOF, Sgt MacLeòir and Hudson get 2 xenos to Duck Back. The others miss. (Pvt Lerida, Crack Shot with 3d6 to shoot, rolled a double 6...
Cpl Chavez has to use all his Star Power to stay alive but he is OOF. A single Xeno manages to kill Pvt Lerida and put Hudson (Rage, with 3d6 in Melee) OOF. Both sides fail the Will to Fight test: The two Xenos in Duck Back leave the Section. Gox and Pank fall back to Corridor 8. Sgt Frang MacLeòir activates and shoots at the two remaining xenos before they get the chance to kill Hudson and Chavez. He puts one OOF, the other Ducks Back. I give Sgt MacLeòir a +1d6 modifier for the next Will to Fight, as he's trying to save his fellow marines and may still want to complete the mission. He Carries On while the xeno flees. MacLeòir moves to the objective Section 6. Cox and Pank, now in Corridor 8, each take a Will to Fight test. Cox continues to flee toward the Marine entrance point, moving to Corridor 7. Pang gets his sh*t together and returns to Section 3. Pank recovers Chavez and move to Corridor 8 while MacLeòir set the explosive charges to the objective in Section 6. Cox finally looses it and flees for good. MacLeòir Returns to Section 3. Pank and Chavez move to Corridor 7. MacLeòir recovers Hudson and move to Corridor 8. Pank and Chavez move to Corridor 7. Both groups make it to the Marines Entrance Point. The whole time, a lone P.E.F stays in place in Corridor 10.
AFTER THE FIGHT
RecoveryHudson and Chavez will return to the Squad, with no decrease in Rep. Cox does not return.
Shifting Campaign Morale - Star Marine Morale is still 5
- Xeno Campaign Morale is now 0
Campaign is over. Planet [431] is still contested.
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