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Post by gatesphere on Sept 27, 2021 2:00:33 GMT
Hi all,
Warrior Heroes: To Be King lists 3 artifacts in the campaign section, 2 of which allow a possessing caster to cast the listed spell successfully:
Similarly:
The magic as described in the rest of the game doesn't have spells with names, and I don't see these specific spells called out anywhere else. How do these artifact spells work?
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Post by Ed the Two Hour Wargames Guy on Sept 27, 2021 17:35:25 GMT
Nice catch. The Artifacts are used for specific spells in WHAT. For TBK we use generic - Brazier casts Damage Spells while Amulet casts Defend Spells. Hope this helps. Yes, Brazier, geez, just when I think I've caught all the edits. Thanks.
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Post by gatesphere on Sept 28, 2021 15:09:15 GMT
Unless I'm missing something, I don't see specific spells called out in WHAT either -- just the same three categories. I suppose Healing Hands could be considered a "Healing Character" action (WHAT p. 36). "Blast" only shows up under magic items for damage spells in WHAT, as a Staff of Blasting or Blasting Wand.
I see nothing for the other 4 spell names in WHAT, doing a quick Ctrl-F search.
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Post by Ed the Two Hour Wargames Guy on Sept 28, 2021 20:58:49 GMT
Unless I'm missing something, I don't see specific spells called out in WHAT either -- just the same three categories. I suppose Healing Hands could be considered a "Healing Character" action (WHAT p. 36). "Blast" only shows up under magic items for damage spells in WHAT, as a Staff of Blasting or Blasting Wand.
I see nothing for the other 4 spell names in WHAT, doing a quick Ctrl-F search.
My bad. Not WHAT, an older rules set. WHAA - Armies and Adventurers. Went to grouping spells by results and missed this.
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