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Post by jasonatxbs on Aug 21, 2021 23:26:08 GMT
I've been playing a campaign with a singular Barbarian who has not met a party member, and I got tired of only running into one or two enemies ever, so I modified the chart as follows: 1 - One less than party 2-3 - As many as party 4-5 - One more than party 6 - Two more than party In addition 6's have a potential to explode depending on my main character's rep. Right now I'm doing it at rep 5, rolling another 6 adds 1, and you can roll again until you stop rolling sixes. At rep 6, rolling a 5+ adds another one, and can continue. At rep 7 or greater, 4+ will add the additional foe. Not a HUGE change and occasionally a few extra rolls, but I like that sometimes stuff like this happens and I have to decide whether giving into my bloodthirsty tendencies is best, or if I should bounce and try to find another path through the mountains. ![]() 
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Post by Ed the Two Hour Wargames Guy on Aug 22, 2021 1:41:47 GMT
That's what it's all about. Tweak the rules ot fit as needed. Would Gobbos get a +1 figure bonus?
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Post by jasonatxbs on Aug 22, 2021 1:55:14 GMT
That's what it's all about. Tweak the rules ot fit as needed. Would Gobbos get a +1 figure bonus? I've yet to run into any, but I think I'll still use the +2 you mention at the bottom of the first column on page 44, though if that makes things a bit too lop-sided I may scale it back to just a +1. So far my adventure has consisted of being taken advantage of in towns (attempted robbery by a dancing girl's thief associate, then my room at an inn was ransacked while I was out looking for work), chased by orcs in the wilderness, and a couple successful creature hunts as I make my way east from Tereken in search of the band who razed my border village to the ground for reasons unknown. Though after my latest misunderstanding that resulted in a Capalan League soldier losing his head, I'm trying to avoid towns entirely. I'm playing primarily on printed battle-boards or my 12" round circular board due to space limitations, so too large a numerical advantage will probably make combat rather deadly... 
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Post by Ed the Two Hour Wargames Guy on Aug 22, 2021 17:01:40 GMT
So far my adventure has consisted of being taken advantage of in towns (attempted robbery by a dancing girl's thief associate, then my room at an inn was ransacked while I was out looking for work),
Any other games allow for this while playing...wait for it...solo?
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Post by jasonatxbs on Sept 6, 2021 23:43:31 GMT
So far my adventure has consisted of being taken advantage of in towns (attempted robbery by a dancing girl's thief associate, then my room at an inn was ransacked while I was out looking for work),Any other games allow for this while playing...wait for it...solo? So far the only games that I've played that have come close are the "Five X" games from Ivan over at Nordic Weasel (Five Parsecs From Home, Five Leagues From the Borderlands, Five Klicks From the Zone, etc.). They recently had a good looking hardcover edition of Five Parsecs published by Modiphius, though it's still difficult to get in the states without paying its value again in shipping. In his appendix on "Inspirations", he specifically cites 5150 as direct inspiration to the original Five Parsecs rules, with its campaign-forward solo play style.
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Post by Ed the Two Hour Wargames Guy on Sept 7, 2021 17:15:58 GMT
Yeah, Ivan's an old customer of mine and a good person. Class act.
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