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Post by Ed the Two Hour Wargames Guy on Jun 16, 2021 20:55:15 GMT
To be clear. I drew a card for each card of the dungeon at its completion minus the Big Bad room. I only acted if it was a black card from 2 to 10. I then resolved a possible PEF. This meant I would have had four PEFs to resolve but I died on the first. I was curious so I traced my way out of the Dungeon and just kept all the PEF cards so I knew what I was potentially up against. Are you saying I have it wrong? I thought you had reached the end of the dungeon, no more cards. When you run out of cards that's it (3 x ER unless you found another level, then that level gets it's own cards). So I have 9 cards, I draw the 9th, that's the end. I just leave, no more cards are drawn.
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Post by crinklechips on Jun 16, 2021 21:13:16 GMT
So you are saying Atomic Floozy has it right and I was just making it super hard for myself? Cool!!
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Post by atomicfloozy on Jun 17, 2021 14:41:23 GMT
I don't know if I did it right or not, to be honest I was tired and confused when I got to the end.
The first bullet tells me I must move back through the cards back to the surface. This means my character retraces her route.
Then in italics it says that as I move back through the dungeon you draw a card from the unused pile - I had six cards left in the pile, so I drew one & it was a red card, so I thought, "great, it's over I made it, I got lucky with the rat ogre, but it's over."
But the last bullet confused me when it talked about leaving the cards leading out of the dungeon & re-shuffling the rest. I thought, "why?"
Then when I read Crinklechips post, I thought maybe I didn't play it right, but then I realized I used an awful lot of red cards to get to the treasure from & there were a lot of black cards in that unused deck & my party was already down to 50%.
So I can see playing either way. In the first instance which I played, you give the dungeon one last chance to throw its denizens against you, but if you are into a grim dark mindset, going back testing each room again would be an extreme survival test for your hero & might be fun to play. Kind of like, "yeah, you killed the big bad & got the treasure, now let's see if you can get out of here.
As tired as I was (I seem to tire easily these days), I'm kind of glad I chose the way I did.
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Post by atomicfloozy on Jun 17, 2021 14:47:01 GMT
I guess what I meant to say is that the first bullet makes it sound as though you only draw one card giving the dungeon one more chance to crush your party.
But the last bullet talks about reshuffling cards as if you need to draw more than one card on your way out.
Maybe the choice on how to exit is up to the player, but it isn't real clear to me.
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Post by Ed the Two Hour Wargames Guy on Jun 17, 2021 23:50:41 GMT
Building the Dungeon, page 84 refers to the cards used to build the dungeon as the Dungeon Deck. That's the pile of cards you drew to make the Dungeon.
First bullet point (Getting Out)says to draw a card from the unused pile, that refers to the Dungeon Deck.If you cut out before the Dungoen Deck has been used, then draw from it as you leave - the unused pile.
You build the Dungeon, then when you draw the last card, that's it.
If the deck is empty, then just leave.
You can play it as you desire.
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Post by atomicfloozy on Jun 17, 2021 23:55:50 GMT
Thanks ED, English is the only language I actually know & at times I struggle with it!
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Post by Ed the Two Hour Wargames Guy on Jun 18, 2021 2:08:46 GMT
Could have been clearer on my part. Thanks for posting.
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Post by crinklechips on Jun 18, 2021 7:01:27 GMT
I see. This is where confusion arrives -
“ First bullet point (Getting Out)says to draw a card from the unused pile, that refers to the Dungeon Deck”
I assumed the unused pile was referring to the cards that are left which are not in play i.e. not the Dungeon Deck. If you only refer to the Dungeon Deck as the Dungeon Deck in the text then it should be clear I reckon.
Thanks for sticking with us!
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Post by Ed the Two Hour Wargames Guy on Jun 18, 2021 22:43:33 GMT
Hey Elaine, Goo use of the Caster vs. Rat Ogre to give the Knighgt the 2d6 advantage. Even up one on one fight could have been much more different.
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Post by archivistdragontigre on Sept 11, 2021 15:47:55 GMT
(if you are interested...) I tested the Dungeon Deck method today (before I used 2HDC rules).
HERE IS WHAT I DID because that was how I understood it (I didn't take long to be sure I was doing things right though...)
After a bloody fight my two survivors decided to get out of the dungeon, not risking exploring any further, going back the way they came.
To see if they meet someone on their way back: I drew one card from the "unused pile" (that I understood as NOT being the Dungeon Deck) for each room they move through, only taking action when PEF black cards were drawn, ignoring all the rest.
When resolving Dungeon PEF on the way back, I also ignored the "Add two cards to the Dungeon Deck" on a "Something is definitely out there" result.
I do want to test each room on the way back. I don't really care from which pile I draw cards then. I do see now that depending on what was drawn on the way in (a lot of black cards in my case) there could be a lot of the opposite color on the way out. I might just as well reshuffle all cards that are not alreay part of the visible dungeon.
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Post by crinklechips on Sept 27, 2021 18:09:26 GMT
(if you are interested...) I tested the Dungeon Deck method today (before I used 2HDC rules). HERE IS WHAT I DID because that was how I understood it (I didn't take long to be sure I was doing things right though...) After a bloody fight my two survivors decided to get out of the dungeon, not risking exploring any further, going back the way they came.To see if they meet someone on their way back: I drew one card from the "unused pile" (that I understood as NOT being the Dungeon Deck) for each room they move through, only taking action when PEF black cards were drawn, ignoring all the rest. When resolving Dungeon PEF on the way back, I also ignored the " Add two cards to the Dungeon Deck" on a " Something is definitely out there" result. I do want to test each room on the way back. I don't really care from which pile I draw cards then.I do see now that depending on what was drawn on the way in (a lot of black cards in my case) there could be a lot of the opposite color on the way out. I might just as well reshuffle all cards that are not alreay part of the visible dungeon. Thats an interesting observation…
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