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Post by atomicfloozy on Feb 2, 2021 18:20:35 GMT
Suppose for a moment, if you will, you're an old crazy cat lady who has a big hammer wanting to fit the square peg of near future Cyberpunk into the round hole of distant future 5150. Okay, when looking at professions, would you classify a mob boss as a mover or shaker?
I'm leaning toward Mover based on the definition - "Movers influence the masses either in person or behind the scenes, usually economically."
However, the mob boss often has to pay off other movers such as politicians and office holders to continue to operate like a Shaker.
Of course he can easily fit into the Criminal profession, but history has shown many Movers & Shakers to have criminal or near criminal tendencies.
How do you handle mob bosses in your games?
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Post by stryderg on Feb 3, 2021 2:35:52 GMT
I would think that the guy making the strategy decisions would be the Mover, while the guys under him implementing that strategy would be the Shakers. And there's always the possibility that he's a Mover in his district, but a Shaker in the city (because he schemes against the other district bosses and still answers to the top dog).
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Post by Ed the Two Hour Wargames Guy on Feb 3, 2021 22:49:01 GMT
More of a Shaker in NHC bit a Mover in his neighborehood. Your mielage may vary.
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Post by paulcollins on Feb 7, 2021 5:46:29 GMT
I’m going to pile on here and say that I see a mob boss as a local Mover and a big picture Shaker. Considering the flexibility of the rules, having a capo be both is not outside the bounds of possibility.
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