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Post by winks on Jan 29, 2021 17:39:48 GMT
Which version of Six Gun Sound do you who play it prefer? The old Blaze of Glory (which has characteristics like Sand and Flinch) or the newer Devil's Elbow which improves the Draw protocol. Thanks
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Post by atomicfloozy on Jan 29, 2021 18:32:02 GMT
I've only played a few games of each edition. I've never used the gunfight rules from either version - Native Americans seldom went in for such nonsense. Blaze of Glory is a bigger Toolbox with lots of rules that aren't needed until you need them. For instance, you don't need the rules for wagons and/or stage coaches until you have a character (Big Foot Wallace of all people) driving the mail run between San Antonio & El Paso & has to pull into the abandoned stage station at Van Horn's Well with a group of tin horns to fight off a band of Indians.
On the other hand, Devil's Elbow plays much quicker. I used it to play the engagements of 8th Cav at Difficult Canyon & 6th Cav at Paint Creek. Both of these engagements involved small detachments & small bands of Indians.
I like both games, but they do bog down with a really large number of figures. I played the battle of Peno Creek when Blaze of Glory first came out & it took forever to play. I've found that the larger battles between the army & Native Americans are best played using Colonial Adventures. But that's another topic.
Before COVID hit, I was planning a road trip up into the Texas Panhandle to visit the Ghost Town of Tascosa & visit Moteetie (where the Sweetwater encampment was located). Since the Big Fight at Tsscosa involves several buildings, Blaze of Glory might be the best fit for it, but still doable using Devil's Elbow. For the gunfight at Sweetwater between Bat Masterson & Sgt. King's bunch, I think Devil's Elbow is the best fit.
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Post by paulcollins on Feb 27, 2021 14:20:37 GMT
I have a couple of versions. I like High Moon because I can play with or without the supernatural element.
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Post by watti on Mar 2, 2021 17:42:07 GMT
I have found that "Blaze of Glory" rules for horses and posses pretty useful for many other games. Posse rules are good because I often find my characters being chased or chasing others.
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Post by haywire on Oct 29, 2023 14:30:19 GMT
I use Blaze of Glory. I played a lot in the past, with friends. www.iandrea.co.uk/wargames/W3G/index.htmlI'm planning on restarting and after trying Dead Man's Hand, Gunfighters' Ball, Fistful of Lead plan to return to 6GS BOG. I looked at the later versions of 6GS and felt that some of the western feel had gone from the rules, so stuck with BOG.
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Post by Ed the Two Hour Wargames Guy on Oct 29, 2023 14:43:02 GMT
It boils down to the gamer. If you want detailed, slower playing rules, go with earlier versions of whatever rules you are looking at. 6GS, 5150 Army, NUTS etc. Want quicker results, go with newer rules. The nice thing is they are all compatible.
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