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Post by infierno on Dec 12, 2020 0:19:06 GMT
Curious from those who've played these three modules (or any one of them): What exactly is the difference in provided game mechanics between Back Alleys, Working Grave, and Send Lawyers?
From what I gather looking at the product pages, it seems like:
- Back Alleys provides mechanics for a "generic" (as in not tailored to a certain character profession) cyberpunk city setting.
- Working Grave provides mechanics for playing as a beat-cop type character.
- Send Lawyers provides mechanics for playing a corporate muscle type character.
Is this generally accurate? In other words: If I want to expand my ruleset from Maiden Voyage by adding more generic mechanics not tailored to a certain profession, is Back Alleys, Bright Lights the way to go?
Also, question 2: Are there plans to bring Fringe Space up to date with the 2d6 ruleset? This one has had my favorite campaign mechanics, would love to see it brought up to date.
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Post by crinklechips on Dec 14, 2020 16:57:36 GMT
The first thing you need to know is that all the 5150 books are being updated and unified into one book. See Updated 5150 New Beginnings . This wont happen tomorrow of course but ultimately you will only want this super deluxe sci-fi bible! BABL is the oldest book but what it has going for it is an interaction table for every discreet profession. I love it for that and yes its a city based campaign based on crime, wheeling and dealing. Working Grave is indeed for playing cops or indeed robbers if you choose. Its tightly focused and really benefits from that. Now then. SLGM is to be considered the most up to date system for 5150 and I have to say I consider it wedded to ASWTDID or All She Wants To Do Is Dance. Those two books will open up your game with more aliens, more encounters including chases breaking and entering and hacking. There are also expanded space trading rules. ALSWTDID is set on a different planet so you have an expanded campaign setting. That and both of those books are campaigns in and of themselves that are great stories to run through. I have come to appreciate these programmed campaigns as they are great when you’re tired and just want someone to guide your story for you. Be aware that some of the good stuff is inside the campaign in these two books so you really must play them out to get the most out of the books. Out of the two I really couldn’t say which one I would get if only got one. They belong together in my mind... Hope that helped? To conclude - If I were new to 5150 I would want Maiden Voyage, SLGM and ASWTDID. The only reason I believe you need Maiden Voyage is because SLGM contains no basic space faring rules. ASWTDID does but only in a quick play format (but adds to the space trading mechanic).
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Post by Ed the Two Hour Wargames Guy on Dec 14, 2020 17:46:45 GMT
Just so you know the current BABL is a streamlined, less detailed Board Game. Plays great and uses cards, maps and counters. Compatible with all other games. No timeframe on the updated version. All the rules in one place.
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Post by infierno on Dec 15, 2020 7:10:19 GMT
Thanks for the info! I'll wait for the combined rules, I've got plenty of other rulesets to keep me busy meanwhile
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Post by crinklechips on Dec 15, 2020 10:43:38 GMT
Thanks for the info! I'll wait for the combined rules, I've got plenty of other rulesets to keep me busy meanwhile No worries. It seems you have greater discipline than me! I like all the new stuff.
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Post by soypunk on Dec 24, 2020 6:02:52 GMT
BABL is the oldest book but what it has going for it is an interaction table for every discreet profession. I love it for that and yes its a city based campaign based on crime, wheeling and dealing. You know I had forgotten about these tables. While I quite prefer 5150 No Limits’ minimal page count I can see how these tables would’ve helped in some games. I almost wished had them on little tarot sized cards so I could use them in certain situations... I might do a little graphics design work to make that happen.
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Post by crinklechips on Dec 24, 2020 17:12:05 GMT
BABL is the oldest book but what it has going for it is an interaction table for every discreet profession. I love it for that and yes its a city based campaign based on crime, wheeling and dealing. You know I had forgotten about these tables. While I quite prefer 5150 No Limits minimal page count I can see how this tables would’ve helped in some games. I almost wished had them on little tarot sized cards so I could use them in certain situations... I might do a little graphics design work to make that happen. Oh that would be very cool. Please share!
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