|
Post by thebigandyt on Nov 9, 2020 19:12:15 GMT
Slowly pulling a platoon each of VC and US for FNG and getting the rules in my head. Have I missed something about the effectiveness of a mmg, it seems to be just as effective as a lmg with regards to range and targets. Also a LmG is only marginally more deadlier than a M16 with only one more target, 4 to 5 but is probable worse if moved.
Maybe this is historically accurate between firepower of M60 and M16 but I would have thought sustained firepower would have counted for more.
Then also weirdly a hmg is less effective than a mmg. Although can harm an apc?
I'm wondering should I bump up the Targets number or stick something in damage or shooting table
|
|
|
Post by Ed the Two Hour Wargames Guy on Nov 10, 2020 0:36:14 GMT
Slowly pulling a platoon each of VC and US for FNG and getting the rules in my head. Have I missed something about the effectiveness of a mmg, it seems to be just as effective as a lmg with regards to range and targets. Also a LmG is only marginally more deadlier than a M16 with only one more target, 4 to 5 but is probable worse if moved. Maybe this is historically accurate between firepower of M60 and M16 but I would have thought sustained firepower would have counted for more. Then also weirdly a hmg is less effective than a mmg. Although can harm an apc? I'm wondering should I bump up the Targets number or stick something in damage or shooting table I feel good on the stats as the folks that wrote or were involved in the rules also served there. But it is your game, so make whatever changes work for you. Just be sure to let other players know about the changes before the game starts.
|
|