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Post by heisi on May 10, 2019 17:48:53 GMT
Hello, lurker from the old forum back with questions. Ruleset I am currently using is NUTS FV and it's updates. 1. If Charge into Melee movement brings the charging figure into sight of another figure not previously seen, what happens? I have read Adding to Ongoing In Sights, but I can't find a way to combine these two situations together. 2. How many times can a figure Charge per turn? More to follow... if I find time to actually play.
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Post by Ed the Two Hour Wargames Guy on May 11, 2019 0:49:07 GMT
Hello, lurker from the old forum back with questions. Ruleset I am currently using is NUTS FV and it's updates. 1. If Charge into Melee movement brings the charging figure into sight of another figure not previously seen, what happens? I have read Adding to Ongoing In Sights, but I can't find a way to combine these two situations together. 2. How many times can a figure Charge per turn? More to follow... if I find time to actually play. I suggest using four figures to play to get started when pressed for time. Can still be fun. 1 - Just have the new guy roll In Sight dice and slip him into the current In Sight: So if he passed more or the same as the charger, he shoots. Passed less, he doesn't act until the charger is done. 2 - As many times has he has the move distance to do so. So if he fast moves and passes 2d6 then 16". Hope this helps. .
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Post by heisi on May 11, 2019 11:06:28 GMT
Hello, lurker from the old forum back with questions. Ruleset I am currently using is NUTS FV and it's updates. 1. If Charge into Melee movement brings the charging figure into sight of another figure not previously seen, what happens? I have read Adding to Ongoing In Sights, but I can't find a way to combine these two situations together. 2. How many times can a figure Charge per turn? More to follow... if I find time to actually play. I suggest using four figures to play to get started when pressed for time. Can still be fun. 1 - Just have the new guy roll In Sight dice and slip him into the current In Sight: So if he passed more or the same as the charger, he shoots. Passed less, he doesn't act until the charger is done. 2 - As many times has he has the move distance to do so. So if he fast moves and passes 2d6 then 16". Hope this helps. . Thanks ! Still unsure about second one. Rules say "The figure must be able to reach a spot 6" from the actual target. Whether or not it has enough distance to reach the target is irrelevant, it need only be able to reach a spot 6" from the target." So if my soldier succesfully fast moves 16" and is then within 6" of an enemy, he can Charge, can't he? Total movement is about 22" then.
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Post by Ed the Two Hour Wargames Guy on May 11, 2019 19:27:30 GMT
Yep, wasn't clear. on my end. Count the 16" actually moved but if can get within 6" of another target just keep going.
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Post by heisi on May 16, 2019 18:44:33 GMT
Thanks, I think I get it now.
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