|
Post by erskinew2 on Jun 23, 2020 21:45:27 GMT
Hi - Seems like any encounter with a creature would lead to a confrontation. What is the theme behind having a positive talk the talk encounter with a creature, potentially recruit it?
Thanks
|
|
|
Post by Shon Maxx on Jun 23, 2020 22:02:35 GMT
Good question. While interactions with Creatures was pretty rare in stories, they did exist. However, I’d treat them all as Hostile.
The following could be interacted with: Black Winged One Deep One Dimensional Shambler Ghost Ghoul Mummy Rat Man Restless Dead Sand Dweller Witch Worm that Walks.
Of course, in your games you can do what you want. These are just suggestions.
|
|
|
Post by stryderg on Jun 24, 2020 3:26:28 GMT
A few options... You could take it as: you followed the creature to it's lair and have discovered a clue or treasure without being spotted by the creature. After "talking" to the creature, you now have a quest. You've discovered their evil plans and must try to foil them. You've managed to lead the creature into a trap or incapacitated it without a battle. You've captured the creature. What would make your story more interesting?
|
|
|
Post by Kurt on Jun 24, 2020 7:08:18 GMT
Here's how I house ruled meeting a creature.
Roll on Hostility Table, page 35. I changed the Pass 1d6 to Go to the NPC Intimidation Table. I can't exactly recall where the NPC Intimidation Table came from, Distant Shores? I like the Intimidation Table because if you meet a powerful creature, you have a chance of getting away without fighting it. If the creature passes 0d6 it wants to talk which can take your story down another path, possibly gain a clue, become allies, etc.
|
|
|
Post by bigwalleye on Jun 25, 2020 2:02:17 GMT
EDIT: Sorry, my post was based on a misconception. Not relevant.
|
|