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Post by frizzank on May 23, 2020 6:14:17 GMT
Hi I just purchased NUTS and played an intro game. How would I go about activating different types of enemy units besides infantry squads with standard equipment?Would things like flamethrower or light mortar fall under anti-tank weapon attached to platoon HQ? how would anti-tank guns, or light or medium mortars be activated?Also wood snipers fall under Squad?
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Post by matthias on May 23, 2020 8:46:47 GMT
Hi! I'd put light mortar with Platoon HQ - at least for the British since it was integral part of a platoon beside Officer, platoon leader, runner and 3 sections of infantrymen. I'm struggling to find rules for light mortar though. I treat snipers as an ordinary infantrymen inside squads, since the scope rule just extends rifles range. At guns would activate according to their leaders rep. Hope I got this right!
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Post by frizzank on May 23, 2020 13:16:22 GMT
Thanks for the reply. I guess I was not meaning activate but resolve their appearance as a PEF or reinforcement. As far as AT guns or other crew served weapons goes how would that be handled? I imagine units like that would not be part of an infantry platoon, so I was wondering how that they would be incorporated. Also, non-fighting vehicles, like trucks or jeeps? Then for weapons that probably could be part of a platoon, would you just attach them to the platoon HQ, like a flamethrower, mortar etc? May there rules for this is handled in the compendium or someone has house rules on this?
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Post by Srrom4 on May 23, 2020 14:03:24 GMT
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Post by frizzank on May 23, 2020 15:29:24 GMT
Awesome rules, thanks Srrom4. I will use these.
Are there rules for the odds of me encountering mortars through PEF or reinforcement? Or for the aforementioned AT gun(s)? I could consult a TO&E for the army and troop type in question and incorporate the odds of running into an anti-tank section or mortar team or whatever to the PEF/reinforcement tables myself. For example, a Volkgrendier battalion of 1944 has 3 infantry companies and a heavy weapons company with infantry guns, heavy machine guns and medium mortars, for a total of four companies. So, would my chance of encountering elements, through PEF/reinforcement, of the heavy weapons unit as Allies, be 1 in 4? So, instead of finding an infantry squad in the building my troops approach, there would be 25% I would find a heavy weapon and crew from the heavy weapons company? To complicate matters, is there a chance I encounter a higher echelon units like the AT company (AT guns) for a battalion or the recon company(motorcycles, etc) for the regiment or any other type of unit?
I see the rules thoroughly handle all of the troops and weapons I can imagine, and it is very robust. I am wondering is there a mechanism to randomly generate troops that use the wide range of equipment described in the rules? Or is that handled through scenarios, house rules and scripting?
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Post by Srrom4 on May 23, 2020 18:56:09 GMT
Awesome rules, thanks Srrom4. I will use these. Are there rules for the odds of me encountering mortars through PEF or reinforcement? Not as a general rule, but as an artillery attack reinforcement. OBA (Off Board Artillery) But, as you say, you could easily adapt a reinforcement table (PEF’s) based on historic battle orders. A light mortar section, an AT Gun (maybe hiding) etc… Or for the aforementioned AT gun(s)? I could consult a TO&E for the army and troop type in question and incorporate the odds of running into an anti-tank section or mortar team or whatever to the PEF/reinforcement tables myself. For example, a Volkgrendier battalion of 1944 has 3 infantry companies and a heavy weapons company with infantry guns, heavy machine guns and medium mortars, for a total of four companies. So, would my chance of encountering elements, through PEF/reinforcement, of the heavy weapons unit as Allies, be 1 in 4? So, instead of finding an infantry squad in the building my troops approach, there would be 25% I would find a heavy weapon and crew from the heavy weapons company? To complicate matters, is there a chance I encounter a higher echelon units like the AT company (AT guns) for a battalion or the recon company(motorcycles, etc) for the regiment or any other type of unit? I see the rules thoroughly handle all of the troops and weapons I can imagine, and it is very robust. I am wondering is there a mechanism to randomly generate troops that use the wide range of equipment described in the rules? Or is that handled through scenarios, house rules and scripting? Yes, scenario books like "Peiper at the Gates", "The Big Hurt", "Blood upon the risers" have they own reinfercement tables based on historical events, including a variety of weapons. You can also create your own scenarios, I'm working on a scenario based on the attack of the 51st Armored. Infantry Batt and the 37th Tank Batt B Coy. (4th AR. DIV.) at the town of Singling defended by the 111th Panzergrenadier Regiment 11th Panzer DIV.
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Post by Ed the Two Hour Wargames Guy on May 23, 2020 19:30:33 GMT
Easy Eight might have some ideas.
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Post by frizzank on May 28, 2020 3:01:01 GMT
I solved it for myself by having a separate PER resolution or reinforcement table to include other troop types. I roll 1d6 and with a 5+ I use the alternate tables. I felt about 2/3 of encounters covered in the scale covered in the game would be infantry and the remaining troops to encounter would be crew-served weapons vehicles or the like. Below are my tables
PEF Reinforcements Roll# 2 Plt HQ - 3 MG - 4 MG MG 5 Mortar Mortar 6 Mortar AT Gun 7 AT Gun MG Plt 8 Co HQ (HT/Truck) Mortar Plt 9 MG x2 Half track/recon vehicle 10 Mortar x2 Fighting Vehicle 11 AT Gun x2 Fighting Vehicle 12 Hvy Weapons Platoon OffBoard Art
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Post by Kurt on May 29, 2020 19:11:53 GMT
I solved it for myself by having a separate PER resolution or reinforcement table to include other troop types. I roll 1d6 and with a 5+ I use the alternate tables. I felt about 2/3 of encounters covered in the scale covered in the game would be infantry and the remaining troops to encounter would be crew-served weapons vehicles or the like. Below are my tables PEF Reinforcements Roll# 2 Plt HQ - 3 MG - 4 MG MG 5 Mortar Mortar 6 Mortar AT Gun 7 AT Gun MG Plt 8 Co HQ (HT/Truck) Mortar Plt 9 MG x2 Half track/recon vehicle 10 Mortar x2 Fighting Vehicle 11 AT Gun x2 Fighting Vehicle 12 Hvy Weapons Platoon OffBoard Art That's pretty much what I did. I created my own PEF/reinforcement resolution table according to the models I have. You can also add a modifier to the table so if there is a tank on the table, there will be a greater chance an AT unit will pop up.
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