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Post by fabambina on May 6, 2020 13:01:25 GMT
In the rulebook it has the following map for use as an example for how the In Sight tests work (see the attachment). In this example, A and B move forward and then A is in LoS to 1 and so an In Sight is triggered. At that moment both A and B move up to two additional inches. Then the In Sight test is rolled, as per the example. However, in that example, when A moved into LoS the action should have halted, as A was now in LoS of 1, and then A and B should have been moved an additional 2 inches. But you see in the example that both A and B moved before the In Sight roll was triggered. That should not have been possible. The further two inches B was allowed would have left it out of LoS, as it seems in the example that: 1) A moved forward, into LoS of 1 2) B moved forward to A's previous position, out of LoS 3) An In Sight reaction is triggered 4) A and B move an additional 2 inches each, with B moving into LoS 5) The In Sight test is rolled This is incorrect, and allows B to move AFTER A has moved into LoS. This would allow units to move forward after a model has triggered the In Sight, and would make void the situation where follow-on models would trigger subsequent In Sight tests as they in turn clear into LoS. Can someone explain this to me? This seems wrong, according to RAW.
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Post by stryderg on May 6, 2020 16:39:17 GMT
How would you do it in real life? That's the question I always ask when it comes to this kind of stuff.
As a squad leader, you have choices: Send A out there as a point man or send the squad up together. What you are seeing the illustration is the squad (A & B) moving up to the corner together, A stepping out into the open, then A & B moving just a bit more while 1 reacts to the motion he just spotted (In-Sight test).
When I play, I try to declare my intent when moving: Option 1: Alpha squad will assault that machine gun nest together. Yeah, each model gets moved one at a time, because I only have two hands to physically do it, but "in game" they are moving together. That triggers 1 In-Sight for the squad and not 1 In-Sight per figure.
Option 2: Frank will take point to see what's around the corner. Everyone else wait here. I move Frank, resolve a PEF, possibly trigger an In-Sight against Frank only, then decide if I want to move the rest of the squad or just run away and leave Frank there.
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Post by fabambina on May 6, 2020 17:20:50 GMT
Thanks for the response! I appreciate it!
OK, some follow-on.
"How would you do it in real life? That's the question I always ask when it comes to this kind of stuff."
Agreed. But I'm not sure how the rules are meant to simulate that here.
"What you are seeing the illustration is the squad (A & B) moving up to the corner together, A stepping out into the open, then A & B moving just a bit more while 1 reacts to the motion he just spotted (In-Sight test)."
I believe what the illustration is actually showing is the squad (A & B) moving up to the corner together, A stepping out into the open, B moving up to take the spot A was just in, then A & B moving just a bit more while 1 reacts to the motion he just spotted (In-Sight test). That's a movement by B, in italics, that the rules say it is not supposed to make, because all action stops when A gets into LoS, not giving B a chance to move up into A's former position before the In Sight is triggered and the extra two inches are then used.
"Alpha squad will assault that machine gun nest together. Yeah, each model gets moved one at a time, because I only have two hands to physically do it, but "in game" they are moving together. That triggers 1 In-Sight for the squad and not 1 In-Sight per figure."
I agree with this interpretation as well, but the rules do not allow it. I seem to remember examples of part of a group moving, triggering an In Sight test, resolving, then the rest of the group finishing the group move and triggering ANOTHER In Sight test from the same source.
"Frank will take point to see what's around the corner. Everyone else wait here. I move Frank, resolve a PEF, possibly trigger an In-Sight against Frank only, then decide if I want to move the rest of the squad or just run away and leave Frank there."
This is the only situation where the rules are clear and this graphic doesn't apply. This is, as far as I can tell, the default mechanic if not the default intention. I'd like to know if this is the ONLY way to do this, because sacrificing Frank is all well and good at times, but sometimes I want to move out my whole group at once.
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Post by Ed the Two Hour Wargames Guy on May 6, 2020 17:32:23 GMT
Okay, I wrote the rules so can shed some light.
From the rule book page 19
Once the test is triggered the triggering group is
allowed to move all of its figures (whether they
triggered the In Sight or not) up to two additional
inches. This movement could result in the figure
going out of sight.
A and B are moving at the same time. You don't measure one figure and move it then the other. In THW the whole group moves at the same time, not one figure, then the next,, then the next. All at the same time like in real life.
So A could step out and be seen then move 2" back out of sight. The squad is moving forward, everyone is moving. A gets seen but the squad is still moving forward. A can move another 2" just like the rest of the squad. He could go out of sight, or stay in sight and move forward, the rest of the guys can move 2" and some may get Involved in the In Sight.
Hope this helps.
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Post by fabambina on May 6, 2020 17:35:05 GMT
Thanks for the answer!
"In THW the whole group moves at the same time, not one figure, then the next,, then the next. All at the same time like in real life."
Crystal clear and exactly what I wanted to know. And I really like that.
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Post by stryderg on May 6, 2020 20:57:07 GMT
pfft. Don't listen to Ed, he doesn't know what he's talking about! Go back and reread my convoluted and confusing answer. Do it now! (I case you missed it, I was being silly right there.)
Ed's a great guy and usually explains stuff pretty good. If you have any other questions, just ask away. And welcome to THW!
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Post by Ed the Two Hour Wargames Guy on May 7, 2020 16:40:41 GMT
Stryderg knows a lot more about THW than he's letting on. Trust me on that.
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