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Post by walt on Apr 29, 2019 15:15:19 GMT
So my first attempt at a wargaming map obviously a roughdraft.. I'm just now learning about doing trees.
I'm a little concerned about scale. I believe I'm at approximately 2 yards per inch and I believe my map is a little bit over 3ft by 3ft but it appears that this will get quite cramped once figures and vehicles get on the map.
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Post by easyeight on Apr 29, 2019 18:26:19 GMT
Nice, welcome to tabletop terrain! I wouldn't focus too much on scale except for the scale of the terrain -- making sure that matches the scale of your figures. I would suggest you based you trees on MDF or an old CD. You can go to Michaels or Hobby Lobby and in their wooden crafts section get small pre-cut circles and shapes you can use if you don't want too cut your own bases. I do that for any "tippy" object like trees, telephone poles, etc. What theatre of the war are you starting out on?
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Post by walt on Apr 29, 2019 19:29:58 GMT
Hey! Not exactly sure on scale but something in the 20mm family.
For bases I had a plethora of pretty heavy washers so hopefully that'll do.. Otherwise I'll then glue them to even a wider base.
No idea on the scenerio besides it being WWII.. I figured later I'd lay a road or river over top as needed.
Does this map look big enough for a few squads and a vehicle or two?
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Post by Ed the Two Hour Wargames Guy on Apr 29, 2019 21:24:15 GMT
Hey! Not exactly sure on scale but something in the 20mm family. For bases I had a plethora of pretty heavy washers so hopefully that'll do.. Otherwise I'll then glue them to even a wider base. No idea on the scenerio besides it being WWII.. I figured later I'd lay a road or river over top as needed. Does this map look big enough for a few squads and a vehicle or two? I think it would be. It's not always about the size of the board but more about the cover available. Lost of cover in small spaces will work fine .
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Post by walt on Apr 29, 2019 21:38:43 GMT
Cool I guess a few modular walls, a house and hedgerow will do it for now.
On another note has anyone done or it feasible to do a Utah beach scenerio with Nuts?
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Post by stryderg on May 21, 2019 19:30:55 GMT
For Utah Beach, you could break it up into smaller chunks: Mission 1: Your Higgins boat lands with a 12 man squad (or 2x 10 man squads). Move up the beach. Mission 2: Survivors from mission 1 get reinforced by stragglers from another squad and a tank. Punch a hole through the barbed wire. Mission 3: Survivors from mission 2 get reinforced by stragglers AND another squad. Take out a known pillbox and some PEFs Mission 4: Survivors from mission 3 link up with another squad that's across the board. You can add bonuses for taking objectives or resolving all pefs: add one of these next game: a BAR, a medic, a radio man, a vehicle, a bazooka, find intel about a bank loaded with gold, etc
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Post by walt on May 21, 2019 20:34:31 GMT
For Utah Beach, you could break it up into smaller chunks: Mission 1: Your Higgins boat lands with a 12 man squad (or 2x 10 man squads). Move up the beach. Mission 2: Survivors from mission 1 get reinforced by stragglers from another squad and a tank. Punch a hole through the barbed wire. Mission 3: Survivors from mission 2 get reinforced by stragglers AND another squad. Take out a known pillbox and some PEFs Mission 4: Survivors from mission 3 link up with another squad that's across the board. You can add bonuses for taking objectives or resolving all pefs: add one of these next game: a BAR, a medic, a radio man, a vehicle, a bazooka, find intel about a bank loaded with gold, etc Bank loaded with gold LOL! Yes now that I have the basic rules down I have been contemplating a real fleshed out scenario. A like what you mentioned and it sounds more plausible than my gigantic map I was considering. I've always had an interest in getting through Omaha Beach and make it to vierville. Haven't done the math yet on the distance involved although I guess it doesn't have to be precisely scale. Though I find that appealing to have it as realistic as possible.
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Post by stryderg on May 24, 2019 20:55:34 GMT
Doing a realistic, to-scale map crawl is interesting, but I think you will run into a lot of the "problems" other games and movies have...a lot of uninteresting travel time. That's why movies cut from action to dialog and back and don't bother showing two people in a car listening to the radio.
You can always add a chance for random events between missions: a random grunt twists an ankle a friendly local feeds the squad, +1 Rep on first in-sight test only (troops are well fed and ready for action) have to cross a muddy field, -1 Rep on first in-sight test only (troops are worn down and not paying attention) squad gets lost, fight another mission before moving back to the main mission sequence squad finds an aid station, gets a few extra recruits intel, automatically resolve 1 PEF in next mission
Have fun with it.
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Post by Ed the Two Hour Wargames Guy on May 24, 2019 21:41:28 GMT
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Post by walt on May 25, 2019 2:03:54 GMT
Doing a realistic, to-scale map crawl is interesting, but I think you will run into a lot of the "problems" other games and movies have...a lot of uninteresting travel time. That's why movies cut from action to dialog and back and don't bother showing two people in a car listening to the radio. You can always add a chance for random events between missions: a random grunt twists an ankle a friendly local feeds the squad, +1 Rep on first in-sight test only (troops are well fed and ready for action) have to cross a muddy field, -1 Rep on first in-sight test only (troops are worn down and not paying attention) squad gets lost, fight another mission before moving back to the main mission sequence squad finds an aid station, gets a few extra recruits intel, automatically resolve 1 PEF in next mission Have fun with it. Great stuff there ty! The thing about Omaha beach to Vierville it’s not too terribly far from each other. but I *do think I’d make it two maps if I decided to go that route.
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Post by walt on May 25, 2019 2:26:28 GMT
WOW...that’s pretty awesome! I wonder how much conversion is needed to play using V4 rules? are there others out there similar? And so I understand.. In order to do this I would need to aquire all the units and vehicles? (obvious I guess.. Just a bit daunting)
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Post by Ed the Two Hour Wargames Guy on May 25, 2019 22:04:46 GMT
WOW...that’s pretty awesome! I wonder how much conversion is needed to play using V4 rules? are there others out there similar? And so I understand.. In order to do this I would need to aquire all the units and vehicles? (obvious I guess.. Just a bit daunting) Not much at all converting if any. The biggest conversion is easy and that's movement. Just have infantry move one table section at a time, vehicles two - even diagonally. As for units, just look at each scenario, and all you'd need is figures top represent the largest scenario, don't trip on the vehicle models, just use the stats.
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Post by easyeight on May 26, 2019 1:52:18 GMT
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Post by walt on May 26, 2019 2:29:22 GMT
Nice!!!
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