|
Post by sztrave on Apr 25, 2020 0:40:47 GMT
Hello After getting the PDFs was desperate to give these a go. Created a spreadsheet to help track stuff and a QRS for the combat. Ran though an encounter and a confrontation. I was going to post it here but with a few images and being familiar with posting to my blog I posted it to my blog. So I apologise for linking to my blog post with the short write-up of the encounters rather than here. Blog post is here: solostellarstories.blogspot.com/2020/04/alecs-story-chapter-01-of-5150-back.html In summary, loads of fun, want to play more but have some of the other boardgames to try out! Also, I have gone over most of the PDF and it did raise some minor rules queries: Active (p11) Mentions while Active can leave the Battle Board. Also mentioned in the Action Table but no specific section on what it means. I played it you could not leave while active but would need to wait to use Star Free Will at the Will to fight stage. But I could just be misreading it! Lethal Lethal and non-Lethal Confrontation is mentioned in Confrontation Special Instructions at the bottom of p17 and also p14 (Lethal or non-Lethal Melee). I used page 17 for resolution. Enhancements p24 has Physical Enhancements add +1d6 but there is no Physical Enhancement (other than Hard as Nails) on p7. Same for Sensory Enhancement in the action table. I haven't used enhancements yet but tempted to ignore these modifiers and use only the enhancement attributes as per page 7. But maybe it is the other way around? Or does both the attribute (e.g. Hard as Nails) also apply as well as Physical/Sensory enhancement?
|
|
|
Post by Ed the Two Hour Wargames Guy on Apr 25, 2020 2:07:31 GMT
Hello After getting the PDFs was desperate to give these a go. Created a spreadsheet to help track stuff and a QRS for the combat. Ran though an encounter and a confrontation. I was going to post it here but with a few images and being familiar with posting to my blog I posted it to my blog. So I apologise for linking to my blog post with the short write-up of the encounters rather than here. Blog post is here: solostellarstories.blogspot.com/2020/04/alecs-story-chapter-01-of-5150-back.html In summary, loads of fun, want to play more but have some of the other boardgames to try out! Looks like a great start. Things happens on their own, don't they.Also, I have gone over most of the PDF and it did raise some minor rules queries: Active (p11) Here goes.Mentions while Active can leave the Battle Board. Also mentioned in the Action Table but no specific section on what it means. I played it you could not leave while active but would need to wait to use Star Free Will at the Will to fight stage. But I could just be misreading it! P age 11 - Action 4th option - Remove them form the board - can do it when Active. So Billy Pink outnumbered five to 2 activates and says - I"m out of here and leaves, taking Char with him. Lethal Lethal and non-Lethal Confrontation is mentioned in Confrontation Special Instructions at the bottom of p17 and also p14 (Lethal or non-Lethal Melee). I used page 17 for resolution. Yep.Enhancements p24 has Physical Enhancements add +1d6 but there is no Physical Enhancement (other than Hard as Nails) on p7. Same for Sensory Enhancement (Quick reflexes is Sensory as well as Crack Shot) in the action table. I haven't used enhancements yet but tempted to ignore these modifiers and use only the enhancement attributes as per page 7. But maybe it is the other way around? Or does both the attribute (e.g. Hard as Nails) also apply as well as Physical/Sensory enhancement? Yep, you could use them both, but that's not a good idea as Enhancement can cause Metal Madness. Now, if you had an Enhancement and not the Attribute, that'd be good. There will also be some expansionas that and I don't want to add new rules in them, just scenarios.
Hope this helps.
|
|
|
Post by sztrave on Apr 25, 2020 3:09:04 GMT
Helps a lot. Thankyou!
I may play it that you have to at least make it to the first Will to Fight before leaving. Only in that way you cannot avoid the situation.and it will force the player on how to get out of situations. And I don't get very attached to my Star characters so happy for them to get into the deep end :-)
That you can leave before anything happens make perfect sense though ("Oh, look! That guy coming towards us is looking for trouble - lets get out of here before he gets here!").
|
|
|
Post by steveb6 on Apr 25, 2020 5:43:24 GMT
Great stuff, loving the use of the HO Railway miniatures, never seen that done before. Thanks for sharing.
|
|
|
Post by Ed the Two Hour Wargames Guy on Apr 25, 2020 19:53:34 GMT
Helps a lot. Thankyou! I may play it that you have to at least make it to the first Will to Fight before leaving. Only in that way you cannot avoid the situation.and it will force the player on how to get out of situations. And I don't get very attached to my Star characters so happy for them to get into the deep end :-) That you can leave before anything happens make perfect sense though ("Oh, look! That guy coming towards us is looking for trouble - lets get out of here before he gets here!"). True, but let's say the player wins on the Action table and splits. You gain 1 Decreasing Rep d6.
|
|
|
Post by sztrave on Apr 25, 2020 21:37:37 GMT
Ahh, that is true. I haven't played with increasing/decreasing Rep until now. I will play the rules as they are - thanks for pointing that out!
|
|
|
Post by Ed the Two Hour Wargames Guy on Apr 25, 2020 23:01:57 GMT
Ahh, that is true. I haven't played with increasing/decreasing Rep until now. I will play the rules as they are - thanks for pointing that out! It's a subtle way to influence what the gamer does.
|
|