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Post by stevenpage on Apr 23, 2020 0:32:09 GMT
I printed and Cut out Aces Up this afternoon. After dinner I sat down to give it a test drive. Very quick game to get into.
My first match-up was a lone Spad7/ pilot Rep5, up against an Alb D3/ Rep4. The German drew a chance card giving him +1d6 on the dogfight phase, and he used two bonus dice. He got the jump on the French plane. Continuing his success, he moved into firing position and proceeded to saw up the Spad. The French pilot, wisely, broke off and crash landed, surviving to fly again.
Second flight was a lone Sopwith/ Rep5 , coming out of the clouds to find 3 Albatrii/ Reps 4,4 and 5. He jumped on the tail of one, while the other two began tailing him. The Camel fired with no effect on the first D3, which evaded nicely. He then took light fire from the two trailing planes, and broke off heading for home, not liking the 3:1 odds.
I am so happy with this game. The mechanics are easy to learn. The chance cards give some real variety to what can happen on a turn, and the AI for using Non player bonus dice seems to work very smoothly. I would strongly suggest any player of WW1 aviation games get this one, as the ability to play solo is such a rare thing with the games out there.
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Post by Ed the Two Hour Wargames Guy on Apr 23, 2020 1:59:17 GMT
I printed and Cut out Aces Up this afternoon. After dinner I sat down to give it a test drive. Very quick game to get into. My first match-up was a lone Spad7/ pilot Rep5, up against an Alb D3/ Rep4. The German drew a chance card giving him +1d6 on the dogfight phase, and he used two bonus dice. He got the jump on the French plane. Continuing his success, he moved into firing position and proceeded to saw up the Spad. The French pilot, wisely, broke off and crash landed, surviving to fly again. Second flight was a lone Sopwith/ Rep5 , coming out of the clouds to find 3 Albatrii/ Reps 4,4 and 5. He jumped on the tail of one, while the other two began tailing him. The Camel fired with no effect on the first D3, which evaded nicely. He then took light fire from the two trailing planes, and broke off heading for home, not liking the 3:1 odds. I am so happy with this game. The mechanics are easy to learn. The chance cards give some real variety to what can happen on a turn, and the AI for using Non player bonus dice seems to work very smoothly. I would strongly suggest any player of WW1 aviation games get this one, as the ability to play solo is such a rare thing with the games out there. Thanks. It was finished first and became the framework for 5150 Fighter Pilot Happens fast, kind of like dogfights would be. I hate airplane games where yo spend the majority of time moving on the table.
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Post by sztrave on Apr 23, 2020 2:48:53 GMT
Very jealous. I have Aces High and 5150 Fighter pilot and really want to give them a go. I have some Star Wars Micro Machines and some old Wing Of War ready to take for a spin. I need to find time!
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Post by flashcove1 on Apr 23, 2020 13:00:10 GMT
Oh, boy. It sounds like I know which ziplock bag I'm going to open first!
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Post by Ed the Two Hour Wargames Guy on Apr 23, 2020 20:55:37 GMT
Very jealous. I have Aces High and 5150 Fighter pilot and really want to give them a go. I have some Star Wars Micro Machines and some old Wing Of War ready to take for a spin. I need to find time! LOL, oh don't worry about that. The combat plays really quick. But the cool thing is you can play multiple Missions in one sitting.
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Post by brian on Apr 23, 2020 23:30:00 GMT
Wish I’d picked up HHNF! This one looks interesting as well, I haven’t done much WW1 gaming at all...
I hope to see more aars!
Brian
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Post by sztrave on Apr 24, 2020 0:29:18 GMT
I have looked over 5150 fighter pilot and Aces High and although I thought they would be similar, they are quite different which is all good. I have done two simlpe encounters for 5150BABL so will post that in this forum in a day or so (with pictures), hope to do a mission with 5150 FP tonight (with pictures!) and then a Aces High following (over the weekend). That is then three of my four games started. I plan to play a lot more of them though. If anyone is interested, my fourth game was Dungeon Crawl and I got that to play original Warhammer Quest but replace combat mechanisms with the Dungeon Crawl ones. So last on my list to play out. Not sure I will get to it this week.
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Post by stevenpage on Apr 24, 2020 0:42:01 GMT
2HDC was a great game in its original form, and this one looks to streamline it nicely. I look forward to your read on it. I am about to send up a couple of SE5's to see what the German are up to...My report tomorrow after work.
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Post by sztrave on Apr 24, 2020 1:04:35 GMT
I have a bunch of Wings of War stuff given to me many years ago with about 5-6 minis contained therein. But I don't know what they are! I will open the box tomorrow and looking forward to being surprised.
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Post by gonefishing on Apr 25, 2020 0:10:48 GMT
Are you all playing with PDFs or the hard copy games? No word for shipment yet, at least for mine.
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Post by sztrave on Apr 25, 2020 0:24:11 GMT
I am playing with the PDFs. I did not cut out anything as I record what is happening in a spreadsheet and use minis. For the cards, I use the spreadsheet to randomly roll for a card number and then look at the PDF (if roll one that I have rolled before I just roll again but my games have so far not gone on that long).
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Post by Ed the Two Hour Wargames Guy on Apr 25, 2020 2:13:39 GMT
Are you all playing with PDFs or the hard copy games? No word for shipment yet, at least for mine. Yep, last three games are on the way to me. Jeff is already printing the other 7 and should be sending out emails for postage by early next week.
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Post by davidlhsl on Apr 25, 2020 15:00:19 GMT
I pretty much want to play all 10 games at once, but I chose Aces Up to play more extensively the past couple of days. Lazy me decided to cut some index cards in half and write info in pencil, when I could just as easily print the nicer cards on cardstock and run with those. I may actually do that even though the physical product will ship soon, because I'm playing this quite a bit. Edit: Got off my lazy tush and printed the planes, chance cards, QRS, and PEF board. Much better. I have found in my own games that combat lasts longer than expected as it's much more difficult to score damage; which really fits my image of WWI dogfighting, where planes are circling around trying to line up that perfect shot while also performing evasive maneuvers. Last night, I spent about an hour on one single mission, against one single resolved PEF, against one single Rep 4 plane. The previous evening I played through 3 missions in an hour, so this was definitely an outlier. You read that correctly: almost an hour. It was epic. Neither plane could get all the way to the burst table, as both planes constantly shook off the other. Even more epic is the fact that the A.I. plane (German) I was fighting eventually lost all of its bonus dice through the Chance Cards (normally I'm the one losing the bonus dice), while I had all 4 of my bonus dice. You'd think that gave me a huge advantage, and I thought the same thing. But my dice had other things in mind and tended to favor 5s and 6s. Adding insult to injury, the German plan proceeded to win on the Dogfighting table, win on the Taking Control table, and then hammered me with 2 damage. Are you kidding me? Wait, it gets better -- I lost 1 Rep in the process! In my earlier missions, I had forgotten about the penalty when using star advantages. I remembered to use the rule in this mission and faced a tough decision: do I use my Star Power dice and lose the ability to get the awards if the mission is successful, or take the risk of continuing the battle at the very real possibility of losing the mission altogether? I chose the chicken route and decided to use my star advantages. I was able to avoid the loss to my Rep and only took one damage to my plane. Free now to use my star advantages, I subsequently used my extraordinary effort to finally (!) chase the enemy plane away. One question I have about the pass 1d6 result on the Contact table: it lists results for both positive and negative campaign morale as the same thing: treat as passing 0d6. Is this correct, or was one of the options supposed to be considered to pass 2d6 while the other treated as 0d6?
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Post by Ed the Two Hour Wargames Guy on Apr 25, 2020 20:03:33 GMT
Negative Campaign Morale is pass 2d6. Thanks for the catch. Talking to the printer to see if he can catch it on the first batch.
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Post by flashcove1 on Apr 27, 2020 22:52:13 GMT
I'm so jealous! I haven't received mine yet.
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