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Post by Deathworks on Apr 22, 2020 10:11:41 GMT
Hello!
I am running a solo game of Win or Go Home! with 5 NPDs. During the first round, the beginning of the field all decided to draft, then one NPD tried and succeeded in passing - which meant that the car was now in position to pass another car. The rules say, that doing another pass is optional, but it is not said how an NPD decides. I figured, I use the procedure from positioning (1d6 vs # of bonus dice remaining). What is the official stance on it?
Ah, and another one. If a bump attempt fails, but the pass succeeds, the driver who has been passed does not have to roll on the out of control table, right? It doesn't seem to make sense since they held their ground against the bump. Or am I wrong there?
Yours, Deathworks
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Post by Ed the Two Hour Wargames Guy on Apr 22, 2020 19:36:31 GMT
Hello!
I am running a solo game of Win or Go Home! with 5 NPDs. During the first round, the beginning of the field all decided to draft, then one NPD tried and succeeded in passing - which meant that the car was now in position to pass another car. The rules say, that doing another pass is optional, but it is not said how an NPD decides. I figured, I use the procedure from positioning (1d6 vs # of bonus dice remaining). What is the official stance on it? Perfect. That is the way to go.
Ah, and another one. If a bump attempt fails, but the pass succeeds, the driver who has been passed does not have to roll on the out of control table, right? It doesn't seem to make sense since they held their ground against the bump. Or am I wrong there? So this can only occur on the Trading Paint Table and since the guy scores lower and is passed, he rolls on the Out of Control Table. Make sense?
Yours, Deathworks
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Post by Deathworks on Apr 22, 2020 22:15:08 GMT
Thank you.
However, I am a bit confused about the bump and run. As I understand it, bump and run does not cause a trading paint result; either it succeeds and they switch lanes, or it fails, and the one who tried it has -1d6 on the passing test. What confused me was the rule that if the pass succeeds, the car that got passed has to roll on the out of control table. If it fended off the bump and run attempt leaving the attacker in a vulnerable (-1d6) situation, it seems counter-intuitive to require them to check for control. It seems more reasonable for it to be if the pass AND the bump and run succeed, the passed car needs to roll on the out of control table. Or am I wrong about that?
Yours, Deathworks
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Post by Ed the Two Hour Wargames Guy on Apr 23, 2020 1:57:24 GMT
Thank you. However, I am a bit confused about the bump and run. As I understand it, bump and run does not cause a trading paint result; either it succeeds and they switch lanes, or it fails, and the one who tried it has -1d6 on the passing test. What confused me was the rule that if the pass succeeds, the car that got passed has to roll on the out of control table. If it fended off the bump and run attempt leaving the attacker in a vulnerable (-1d6) situation, it seems counter-intuitive to require them to check for control. It seems more reasonable for it to be if the pass AND the bump and run succeed, the passed car needs to roll on the out of control table. Or am I wrong about that? Yours, Deathworks Oh okay, the Bump and Run. Yes the passed car would check if the bump was successful.
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Post by Deathworks on Apr 27, 2020 4:45:11 GMT
Thanks, that was quite helpful.
BTW, you mention the potential of a driver dying, but there is actually no rules mechanism for it in the game. Maybe say that if the injury table result is 0 or less, the driver dies? What do you think?
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Post by Ed the Two Hour Wargames Guy on Apr 27, 2020 17:29:18 GMT
Thanks, that was quite helpful. BTW, you mention the potential of a driver dying, but there is actually no rules mechanism for it in the game. Maybe say that if the injury table result is 0 or less, the driver dies? What do you think? That would work. Was what I was thinking but missed it.
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