Forgive my ignorance for this question, but in the HHNF enhanced rules, when the APR of HEAT is mentioned, I don't see a separate stat for HEAT APR? Is the APR dependent on the vehicle firing it? So if the APR of the main gun for a tank destroyer is 8, the HEAT APR will be 8 as well? This was my assumption and that the only bonus to using HEAT is that for APR value it's not increased/diminished based on range to target. Is that correct?
I want to try these rules out in my next NUTS game because I feel like it does give a new flavor to the tactical decisions that have to be made. In reality, it's doubtful you'd ever run out of ammo in a game setting, but switching out ammo based on targets seems to add some tension (historically accurate as well I would think)!
Again, forgive my ignorance....my knowledge of ballistics is quite lacking (sadly I might add).
Correct, just use the APR equal to HEAT. For simplicity we made them interchangeable.
Yep, and the advanced ammo rules only make sense if you're using the AP drop off with range rules. So if the APR of the main gun for a tank destroyer is 8, and is firing at a target over 48" away the APR of a AP round will drop by 1/2, down to APR 4. But a HEAT round will still have an APR of 8 at that range...though of course, most of the time a HEAT round is used, it's being fired by an SP gun or a howitzer with an accuracy nerf...
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