On page 46 of the NUTS! 4th Ed rulebook, in the section about vehicle movement and turning, it lists vehicles that may turn by Spinning in Place. At the end of this section, it has the following line:
The Tiger II Driver must take the Pivot Driving Test
(page 47) when attempting to spin in place. Here’s how
we do it:
Then there is no more mention of this Test nor explanation for it. I remember this test in NUTS! FV. But there is no explanation further for it in this version. Has it been dropped? Is this a typo? Should this not have been kept in the book?
I think the page number (and the "heres how we do it:") is a holdover from a previous edition. Looks like it's referring to the table on pages 47 and 92. That table is explained on page 46 at the bottom of the right-hand column.
Edit: Yeah, I checked "Nuts! - Final Version" and on page 47 of that edition it has the "spinning in place" text which is immediately followed by a simpler table. The table in 4th has more stuff packed into it, a combination of several tests (fast move, lose control, pivot, and run over).
Howdy, thanks for catching that. The text "Here’s how we do it:" is a typo. Refer to the next section called Driving Test, then roll on the Vehicle Driving Test table on page 48.
A lot of tests in NUTS are based on the assumption that your vehicle is doing maneuvers during combat conditions - even if not being directly fired on there's smoke, confusion, sound, etc. that can lead to a driver or crew making a bad move under stress. And pivoting incorrectly can cost you a track in combat. If you want to simplify your game, you can just skip this test if the vehicle hasn't been under fire and isn't in LOS to a spotted enemy.
There are a lot of really good first hand accounts of tank crews in action -- like Spearhead, Brazen Chariots, etc. Some recent fiction like the "Armor" series by Craig di Louie are good reads also.
"God made Wizards, and God made Muggles - but Samuel Colt made them equal."