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Post by General on Apr 8, 2020 0:55:15 GMT
Hey Ed,
I hope you are well! I have a question about the advanced, character specific interaction rules that were mentioned somewhere. I have been tinkering with this dynamic in my pulp games. What is the progression with how that aspect has evolved in the rule sets. In other words, which rules set has the most detail on this and will it be incorporated in the new pulp rules that you are rumored to be working on?
Thank you for any guidance here of examples. Seems like that could be a good selling point.
Phil
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Post by Ed the Two Hour Wargames Guy on Apr 8, 2020 16:29:43 GMT
What I'm doing is instead of individual tables, putting all the info on one table with the modifiers and actions base don the Class of the NPC. Here's an example from Working Grave.
2 INTERACTION
(Taken versus Rep)
Score of “6” is always a failure
ATTRIBUTE
DIM: Counts a -1d6.
LOGICAL: Counts a -1d6.
SMOOTH: Can re-roll any 1d6.
CIRCUMSTANCE MODIFIER
JOE – If the interacting Character is a Joe and is interacting with a non-Joe. -1d6
MOVER – If the interacting Character is a Mover and is interacting with a non-Mover. +1d6
OUTNUMBERING – Outnumber by 3:1 or more. +1d6
SWEET TALK– Gain 1 additional d6 when Sweet Talking – Gain 1 Decreasing Rep d6 as well. +1d6
#D6 PASSED RESULT
Passed more d6 Success! The NPC will give you a favorable result. Gain 1 Increasing Rep d6.
If attempt Further Interaction and succeed, can be Recruited (1 – 5) or can give you a Job (6).
Gain 1 additional Increasing Rep d6.
Passed same Nah! The NPC will ignore you.
Passed less d6 Failure! If the NPC is an Exotic, Criminal or outnumbered 3:1 or more by Joes – Labor NPCs go to a Confrontation (page ##).
Otherwise the NPC will give you an unfavorable result. Gain 1 Decreasing Rep d6.
If attempt Further Interaction and fail you will gain 1 additional Decreasing Rep d6.
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Post by General on Apr 9, 2020 1:14:40 GMT
Thanks, Ed! I appreciate your help.
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