|
Post by fenris07 on Apr 2, 2020 23:43:09 GMT
I've been looking through the forum and I saw a situation that stood out and made me wonder if I've been playing this wrong. Let's say I have 2 guys move into sight of 4 enemies in some woods. My group of 2 guys win the in sight and fire at one enemy each. Assuming I don't kill either of them and they aren't outgunned I've been playing all 4 enemies would fire back. Is it specifically only the two that got fired at that would react and the other two would just wait and after everything is said and done possibly do a man down test if one of their buddies died? If that's the case then I could end my activation with my two guys and the two guys that weren't "involved" in the firefight just staring at each other? Since they would both be in sight of each other who ever activated first would just get a free shot since there would be no in sight test taken since they're already in sight? I thought I had this down but now I'm not so sure.
|
|
|
Post by Ed the Two Hour Wargames Guy on Apr 3, 2020 15:47:32 GMT
Here goes.
I've been looking through the forum and I saw a situation that stood out and made me wonder if I've been playing this wrong. Let's say I have 2 guys move into sight of 4 enemies in some woods. My group of 2 guys win the in sight and fire at one enemy each. Assuming I don't kill either of them and they aren't outgunned I've been playing all 4 enemies would fire back. Is it specifically only the two that got fired at that would react and the other two would just wait and after everything is said and done possibly do a man down test if one of their buddies died? Just the two that are shot at return fire. Yes the Man Down is possible.
If that's the case then I could end my activation with my two guys and the two guys that weren't "involved" in the firefight just staring at each other?
Not staring as the action in real life is split second. Once the shooting stops they can return fire when active as the enemy is already in sight. Since they would both be in sight of each other who ever activated first would just get a free shot since there would be no in sight test taken since they're already in sight? Not really. The active guy moves into sight. Either the other side would activate next or Activation would be rolled for. So, yes the shooters could fire again and the targets would get to fire back. the odds of it happening are low but could happen.
So in reality 2 guys step out and fire at two enemy. The other two don't respond and the original shooters fire again. But the majority of the time the 2 shooters shoot, then the 2 not shot at guys fire. Hope this helps.
I thought I had this down but now I'm not so sure.
|
|
|
Post by fenris07 on Apr 3, 2020 17:19:06 GMT
Hey Ed, thanks for the quick response back to my questions! Your support of all these games is crazy good! I was getting hammered if I had anything less then my full force forward due to my misunderstanding of that rule and taking way more return fire then I should have been. I'm excited for my next game to see how this goes!
|
|
|
Post by Srrom4 on Apr 3, 2020 19:18:11 GMT
You could also consider a house rule,
-Any figure within 4" and LOS to the figures fired on will take a Receiving Fire Test (if the Man Down test is not required)
Pass 2d6 Return Fire Pass 1D6 No shoot or Return Fire (You choose) Pass 0D6 Duck Back or No shoot
|
|
|
Post by Ed the Two Hour Wargames Guy on Apr 3, 2020 21:52:24 GMT
You could also consider a house rule, -Any figure within 4" and LOS to the figures fired on will take a Receiving Fire Test (if the Man Down test is not required) Pass 2d6 Return Fire Pass 1D6 No shoot or Return Fire (You choose) Pass 0D6 Duck Back or No shoot If this is for Grunts I don't like the idea of you choosing how they react when passing 1d6 or 0d6. I'd go Pass 2d6 - Fire at -1 to Rep. Pass 1d6 - Re-roll counting a pass 1d6 as pass 0d6. Pass 0d6 - Duck Back. But either will work.
|
|
|
Post by Srrom4 on Apr 3, 2020 23:09:23 GMT
You could also consider a house rule, -Any figure within 4" and LOS to the figures fired on will take a Receiving Fire Test (if the Man Down test is not required) Pass 2d6 Return Fire Pass 1D6 No shoot or Return Fire (You choose) Pass 0D6 Duck Back or No shoot If this is for Grunts I don't like the idea of you choosing how they react when passing 1d6 or 0d6. I'd go Pass 2d6 - Fire at -1 to Rep. Pass 1d6 - Re-roll counting a pass 1d6 as pass 0d6. Pass 0d6 - Duck Back. But either will work. Sorry, I wanted to say one or the other (not you choose), for the dice roll result. Pass 2 Fire or Pass 2 FirePass 1 No shoot Pass 1 a kind of snap fire -1 RepPass 0 Duck Back Pass 0 Not shootBut your dice roll table makes more sense. I'll go with it. Thank's Ed.
|
|
|
Post by jgregory on Apr 5, 2020 8:25:14 GMT
Sorry, I wanted to say one or the other (not you choose), for the dice roll result. Pass 2 Fire or Pass 2 FirePass 1 No shoot Pass 1 a kind of snap fire -1 RepPass 0 Duck Back Pass 0 Not shootThe second option is like the Received Fire test from 2E, except that Snap Fire needed 10+ to hit instead of a Rep penalty.
|
|
|
Post by Ed the Two Hour Wargames Guy on Apr 5, 2020 17:49:37 GMT
The second option is like the Received Fire test from 2E, except that Snap Fire needed 10+ to hit instead of a Rep penalty. Yep, newer version are base don the older slower game mechanics which are still good, just a matter of how much time you have and preference. Results are pretty much the same, just how you get there is up to the rules you're using.
|
|