Self isolating gave me a lot of free time, so I spend it by learning to play Nuts! I played some THW games using battleboards but now decided to try my hand using full movement and in-sight rules. But in my first playthrough I ran into a problem when the first PEF exploded into a full platoon. On a 3' x 3' sized table this creates quite a crowd, and then next turn I get another platoon as reinforcements...
I am not used to deal with such numbers of movable pieces on a battlefield, so I need an advice, how those who are more experienced than me manage big forces in a field. For me it gets confusing pretty fast, especially when I need to decide if in-sight reaction is triggered, who sees whom, who can shoot at which target especially with spread fire. It's fine with less soldiers or when squads are more spread out, but when I get ~30 minis on each side crowded in one sector I get overwhelmed.
This is no fault of the system, it's simply my inexperience, as mainly hex and counter player I am used to be able to judge a situation at glance, and here I feel like trying to understand the tactical situation is all I am doing. How do you keep the situation manageable? Please advice.
Last Edit: Mar 24, 2020 19:52:55 GMT by ironicwolf
Hi Have not tried the solo aspect of the game yet but when I do I am going to scale down the reinforcement tables to my own taste and models I have available-I think Ed the author of the rules suggested that when you roll for a platoon just use a section/sqad and when you roll for a section/squd use half the number (with rolling on a die if they have an lmg with them) - that's what I am thinking of doing, Also if you roll for fighting vehicles just bring on one tank/Armoured car. Good luck with the rules, Leigh.
Here's a dirty little secret: since you're playing solo, you can fudge the die rolls on the tables and your opponent won't notice Seriously, if your squad of 4 guys runs into a platoon, either pick a different result (like a squad) or run away.
Diplomacy is the weapon of the civilized warrior. - A.T. Hun -- Robert Aspirin