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Post by milio09 on Mar 24, 2020 0:07:05 GMT
Hi, My name is Emilio (i haven't seen a thread where introduce myself). I am starting to play RRTK. I played myself after reading the rules, and I've been reading some battle reports. I think I am doing something wrong, because it seems easier than how I do. Therefore, I want to ask some question (for NPC armies mostly), to see if I understand the game correctly.
Body. A singular unit is a body?
War Rating. you can activate as bodies as war rating, from right to left. I know what units/bodies I want to move in my army (and what left waiting), but, the NPC army, move all Units from right until "he" spend all the war rating points? (next turn, maybe some left bodies...)
Facing/Wheeling. An active body move, at least, half move until he must stop. If I dont get closer than 4'', he don't face me? (go in straight line to my baseline?)
In my opinion, it seems that the human player has to manage the NPC army, but can be that I'm doing wrong.
I have 25-28mm individual miniatures (from warhammer, reaper...), I know that the game say "with any figure that you have", but I want to have a standar measure when i play, and i have problem with individual representation, and base size...
- Infantry: no much problem, four bases with 2-4 miniatures (80mmx20mm, althought in RRTK say 60mm... can put only 3 bases) -Cavalry: As I see in Atomicfloozy (wich has guided me here), She uses three horse base and 2-3 horses (Demeskeen black guard say 4 figures... I hate them!) (75mmx50mm) - Chariots: warhammer chariots are huge! (for stygians) - Elephant: the same as chariots... (For vhendyans)
Those who use 28mm models, what bases do you use for each troop? and for 15mm figures, 3'x3' seems a good table, but in 28mm, it seems little, What table do you use?
I hope I don't bother you with so many questions, but I have a lot of questions and no one to ask until now.
Thanks for your time and attention.
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Post by Ed the Two Hour Wargames Guy on Mar 24, 2020 2:33:23 GMT
Hi, My name is Emilio (i haven't seen a thread where introduce myself). I am starting to play RRTK. I played myself after reading the rules, and I've been reading some battle reports. I think I am doing something wrong, because it seems easier than how I do. Therefore, I want to ask some question (for NPC armies mostly), to see if I understand the game correctly. No worries, here we go.
Body. A singular unit is a body? A body is 1 or more units in contact with another.War Rating. you can activate as bodies as war rating, from right to left. I know what units/bodies I want to move in my army (and what left waiting), but, the NPC army, move all Units from right until "he" spend all the war rating points? (next turn, maybe some left bodies...) Once you activate a body it moves by itself until it is forced to stop form shooting or melee. Facing/Wheeling. An active body move, at least, half move until he must stop. If I dont get closer than 4'', he don't face me? (go in straight line to my baseline?) In my opinion, it seems that the human player has to manage the NPC army, but can be that I'm doing wrong. I have 25-28mm individual miniatures (from warhammer, reaper...), I know that the game say "with any figure that you have", but I want to have a standar measure when i play, and i have problem with individual representation, and base size... Look at page 52. It tells you how the enemy army will act and behvae.- Infantry: no much problem, four bases with 2-4 miniatures (80mmx20mm, althought in RRTK say 60mm... can put only 3 bases) -Cavalry: As I see in Atomicfloozy (wich has guided me here), She uses three horse base and 2-3 horses (Demeskeen black guard say 4 figures... I hate them!) (75mmx50mm) - Chariots: warhammer chariots are huge! (for stygians) - Elephant: the same as chariots... (For vhendyans) Those who use 28mm models, what bases do you use for each troop? 60mm for 28mm stands. and for 15mm figures, 30mm for 15mm 3'x3' seems a good table, but in 28mm, it seems little, What table do you use? 4x6I hope I don't bother you with so many questions, but I have a lot of questions and no one to ask until now. Thanks for your time and attention. My pleasure. Feel free to ask questions as they come up. Ed
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Post by TXWargamer on Mar 24, 2020 4:26:29 GMT
Hi, My name is Emilio (i haven't seen a thread where introduce myself). I am starting to play RRTK. I played myself after reading the rules, and I've been reading some battle reports. I think I am doing something wrong, because it seems easier than how I do. Therefore, I want to ask some question (for NPC armies mostly), to see if I understand the game correctly. Body. A singular unit is a body? War Rating. you can activate as bodies as war rating, from right to left. I know what units/bodies I want to move in my army (and what left waiting), but, the NPC army, move all Units from right until "he" spend all the war rating points? (next turn, maybe some left bodies...) Facing/Wheeling. An active body move, at least, half move until he must stop. If I dont get closer than 4'', he don't face me? (go in straight line to my baseline?) In my opinion, it seems that the human player has to manage the NPC army, but can be that I'm doing wrong. I have 25-28mm individual miniatures (from warhammer, reaper...), I know that the game say "with any figure that you have", but I want to have a standar measure when i play, and i have problem with individual representation, and base size... - Infantry: no much problem, four bases with 2-4 miniatures (80mmx20mm, althought in RRTK say 60mm... can put only 3 bases) -Cavalry: As I see in Atomicfloozy (wich has guided me here), She uses three horse base and 2-3 horses (Demeskeen black guard say 4 figures... I hate them!) (75mmx50mm) - Chariots: warhammer chariots are huge! (for stygians) - Elephant: the same as chariots... (For vhendyans) Those who use 28mm models, what bases do you use for each troop? and for 15mm figures, 3'x3' seems a good table, but in 28mm, it seems little, What table do you use? I hope I don't bother you with so many questions, but I have a lot of questions and no one to ask until now. Thanks for your time and attention. Welcome! Ed answers very quickly but there are lots of RRtK players here to help. All questions are good so ask away and enjoy.
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Post by milio09 on Mar 24, 2020 12:19:50 GMT
Those who use 28mm models, what bases do you use for each troop? 60mm for 28mm stands. and for 15mm figures, 30mm for 15mm 3'x3' seems a good table, but in 28mm, it seems little, What table do you use? 4x
Then you use squared 60mm bases?(i dont know i was thinking in rectangular bases). Thanks
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Post by atomicfloozy on Mar 24, 2020 14:45:53 GMT
The base depth doesn't matter as much in RRtK, maintaining the base width is what is important.
I'm a bit of a rebel in that I use bases 75mm wide and 25mm deep for infantry & 75mm wide & 50mm deep for cavalry. I either play solo or I provide both armies when running games at conventions. The reasoning for the odd size is that I played several games where individual figures were mounted on 25mm. Using magnets, I can also use these single figures on multi-figure bases when needed.
Anyway, standard basing for 28mm is 60mm wide for all units with a depth of 25mm for infantry & 50mm for cavalry.
Hope this helps.
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Post by atomicfloozy on Mar 24, 2020 15:21:36 GMT
When it comes to using your war rating for activation, you activate the inactive bodies of troops you wish to activate from right to left (page 31). Once activated, a body stays active until it halts, fires or engages in melee.
When I build bodies, I like to use the Battle Tactics of the Army and the Army Type table on page 52. For example, if I'm playing a Valkae Amazon army, the army's Battle Tactics is "A", so I roll a d6 on the Army type table for the tactic I will use for that battle & then build my bodies based on the tactics. Say I rolled or chose PC - Penetrate Center then I know my center body will contain 60% of my units with 20% of my units in the Left Flank body & 20% of my units in the Right Flank body. In addition, I can create a fourth body, a Reserve composed of 10% of units from the Center body. Now this is just the start of the game, I can create additional bodies as needed. One of my favorite tactics is to begin with skirmishers attached to the body just for activation & then peel off the skirmishers once the body is active. Remember, a body is made up of one or more units (page 26) & an active body can be enlarged or broken up.
You may ask why activate from right to left - one reason is that it is easier to keep track of things when done that way & another goes way back into antiquity where the right most position in a unit or a body was considered the position of honor & was also the position from which the battle started (if everything went right).
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Post by atomicfloozy on Mar 24, 2020 16:18:06 GMT
It was very hard to maneuver ancient armies, which is why wheeling is an important part of the game. There are many examples where battles were lost simply because the commander couldn't get needed troops to a critical place on the battlefield. In the Greek classical era, armies put their best troops on the right flank facing the opposing side's weaker units. In theory, once the right side defeated the enemy to its front, it was to perform a Left Wheel and roll up the enemy's line. Left wheels were easy to do while only the Spartans were successful in performing Right Wheels. Anyway, at first battle of Mantinea, the Spartans had a huge gap in their line. But, after defeating the enemy in its front, the Mantineans & Argives continued to move forward to loot the Spartan camp instead of exploiting the gap. Meanwhile the Athenians & other allies were left to deal with the bulk of the Spartan army including the 300 elite Spartans who served as the King's bodyguard.
An active NPC body can wheel to move toward an enemy body. It doesn't have to keep moving in a straight line to the baseline. In my games, if there are no enemy units to a NPCs front, then I wheel that body toward the nearest enemy body.
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Post by TXWargamer on Mar 24, 2020 18:34:08 GMT
Then you use squared 60mm bases?(i dont know i was thinking in rectangular bases). Thanks Generally games state the frontages as 40mm or 60mm and depth is less important. Common frontages is the key.
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Post by milio09 on Mar 26, 2020 13:03:29 GMT
OK, i've played warhammer and some other band wargames, but multibase games as HOTT or DBA are completely unknown for me.
Thanks for your post, I'll report with news after play with this new ideas. thank you all!
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Post by milio09 on Mar 28, 2020 0:05:23 GMT
Doubt with missile fire.
In P. 39 (Casualties from missile fire) say tha "missile units will use 2d6" and "Skirmish will use 1d6" and then... "All units firing at the same target must combine their modified die-roll totals together into one grand total."
But in the example (p.40) the archer unit fire with 1d6, and two archer units fire with 2d6.
How it really works?
Thanks
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Post by Ed the Two Hour Wargames Guy on Mar 28, 2020 1:21:12 GMT
Missle units use 2d6, skirmishers 1d6. So those examples are incorrect. All the dice fired at the same target are added together with a maximum of one casualty per unit firing.
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Post by milio09 on Mar 28, 2020 21:02:04 GMT
I was playing today and i've collected some doubts. I have some photographs to explain it, but i prefer to ask if it's a problem to do a battle report of one or two turns with images
thanks
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Post by Ed the Two Hour Wargames Guy on Mar 28, 2020 21:48:29 GMT
I was playing today and i've collected some doubts. I have some photographs to explain it, but i prefer to ask if it's a problem to do a battle report of one or two turns with images thanks No problem.
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Post by milio09 on May 11, 2021 22:26:10 GMT
Hello there.
I was working and studying, with no time for Games... But i want to try again with rrtk...
I played with 100 points to learn (Giants versus silver elves [my army]) and the first question appears.
Mandatory moving and mandatory missile.
Two mountain giants agaisnt 2 elf soldier units and 1 elf archer unit.
Turn 1; both Giants activate and move forward. elves stay(i didnt make activations).
Turn 2; Giants must move half speed (2") and then shoot like catapults (they are less than 12", the maximum catapult Range).
First rock fails, less than 2", elves check reaction and stay (rep 4 for terror, dice result 2 and 3).
Second shoot hit, elves check reaction (rep 3, terror and one impact; dice result 2 and 4) and retire (suffer 1 hit and go away from Battlefield, they are routed). Other units make 2 success
Then elves acts; archers shoot and hit a giant (rep 6 for one hit, two success) and soldiers mover forward half speed (3")
My doubts; Giants/elves can move and then shoot? Or only can take one action?
Mandatory missile is instead of mandatory move? In "Turn sequence" (Page 31) say first For moving activate body (step 3) and then fire automatically if you are in range (step 4), but in "Mandatory fire" (page 39) says " Mandatory Fire takes place when (...) unit begins the turn in range of an enemy, does not move, and does not contact the target" How It works?
When i make activations (as with elven archers) i must move them? Or i can shoot like i did?
Thanks for your time and help.
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Post by Ed the Two Hour Wargames Guy on May 11, 2021 23:24:33 GMT
Mandatory fire means if you are in range when it is your turn you must fire. Cannot move and fire in same turn. Sorry for the confusion.
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