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Post by sargento3639 on Mar 15, 2020 13:56:32 GMT
Any thoughts on adaptations of the various campaign systems to allow the modeling of counter Insurgency where the aim us not simply to survive (a la FNG) but rather to patrol, control and hopefully defeat the Insurgency?
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Post by crinklechips on Mar 15, 2020 19:57:15 GMT
There are various games with a campaign morale system. That seems very appropriate. After that its a matter of bringing in different encounters from games that set up the story you want to see. If you like to be surprised you can then arrange them on a table and roll to see which one you get next. After that you could arrange an if this then that table if you like. If patrol fails then defend. Things like that. Off of the top of my head, “Great Hall Burning” might be a good book to pilfer from?
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Post by stryderg on Mar 16, 2020 4:33:38 GMT
FNG Operations was just such a set of rules. Released by Darby (who used to haunt these boards, but hasn't been heard from in a while). The high points were: Draw out a map of the area (6x6 so you can roll 2 dice and come up with a random sector). In each sector, assign an Enemy Investment Level (the enemy is interested in this sector this much, higher numbers have higher chances of contact and enemy reinforcements) and an Enemy Activity Level (a rating of your side's perception of the level of enemy activity). Each patrol/attack/encounter that you have in a sector reduces the EAL for that sector. Each campaign turn, roll for random events which raise the EAL in a random sector.
A quick example: January: EIL = 4 (kobolds have moderate interest in this sector) EAL = 2 (it's been pretty quiet in this sector) random event = kobolds raid a farm in sector 1,1 (EAL goes up to 4) you patrol the area = If you don't find the kobolds then the EAL stays at 4 If you fight the kobolds and win, then the EAL goes down to 2 If you fight the kobolds and lose, then the EAL goes up to 5
You would need to come up with some tables to generate various events and you could throw in a morale system for your side (morale goes up if troops are provisioned and win battle, goes down if not). As your side's morale drops, troops start to desert, you get fewer reinforcements, your patrols don't reduce the EAL as much, etc.
As a starter, actions you could take each month include: patrol a sector - small investment of your troops, potential for small reduction of EAL raid a sector - small investment of your troops, potential for small reduction of EAL, or small increase in EAL (your raid annoys the locals and they start to help the kobolds) attack a sector - heavy investment of your troops, potential for large reduction of EAL garrison a sector - heavy investment of your troops and supplies, potential for really large reduction of EAL
My apologies to any kobolds that may read this thread, and your mileage may vary. Good hunting!
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Post by sargento3639 on Mar 16, 2020 7:59:33 GMT
Excellent. Operations looks ideal. Thanks.
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Post by crinklechips on Mar 16, 2020 21:06:03 GMT
That sounds very interesting. Shame its no longer around..
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Post by sargento3639 on Mar 16, 2020 22:37:20 GMT
That sounds very interesting. Shame its no longer around.. It's available free. Just Google FNG Operations
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Post by crinklechips on Mar 16, 2020 22:48:14 GMT
That sounds very interesting. Shame its no longer around.. It's available free. Just Google FNG Operations Thanks sargento!
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