Still a little fuzzy. So here's how I've been doing it with melee:
Here goes. (Taken versus Rep- simultaneously) so both roll.
Charge-Melee Table: Knight A passes 4d6 Knight B passes 2d6
Knight A wins and goes to Aim-Melee. Says that on table
Aim-Melee Table: Knight A advances to the Aim-Melee Table and passes 2d6. Chest! Go to the Strike-Melee table.
Right. Knight A hits Knight B in the Chest.
Strike-Melee Table: Knight A passes 1d6 Knight B passes 3d6
Ahh, I see possible confusion. Yes, both roll, will clarify that in rules. Nice catch! If A, who won on the Charge table scored more on the Strike Table the loser from the Strike Table (B) would roll on the Damage Table.
So here's what happens. A and B charge, A wins and attacks B at the chest. B defends himself and if wins goes back to Charge, if losers roll for Damage. Now says
STRIKE – MELEE
The Strike– Melee Table is similar to the Strike Table used when Jousting with the Winner & Loser
from the Charge – Melee Table rolling on it.
• If the winner from the Charge – Melee Table wins the loser goes to the Damage – Melee Table.
• If the loser from the Charge – Melee Table wins both return to the Charge – Melee Table.
2 STRIKE – MELEE
(Taken versus Rep – Simultaneously) A score of “6” is always a failure.
NPKs will use Bonus Dice on a 1, 2 or 3.
Then both knights return to the Charge-Melee Table.
Can you give me an example of a successful hit on the Strike Melee-Table?
Here goes. A and B both roll min Charge - Melee Table. A wins and goes to Aim. A & B roll on Strike Table. A wins and B goes to Damage Table.