|
Post by Slorm on Aug 28, 2019 17:19:44 GMT
I have gathered all my 6mm colonial armies, and I would like that the more experienced THW give me some advice about how could I organice these stands, and what miniatures could I buy to finish both armies:
My plan is to form the Zulu units in big stand units, and the British forming unit of two stands (Cav) and three stands (Inf), marking the casulaties with a dice, or in the unit card.
What do you recommend me?
Thanks,
|
|
|
Post by atomicfloozy on Aug 28, 2019 18:35:07 GMT
If you plan on using Colonial Adventures for a mass battle, here are a few general guidelines:
The tribal force should be 2 to 3 times larger than the European trained force.
For every 4 units of infantry you have, you can add 1 unit of cavalry.
For every 5 units (including infantry & cavalry) you can add 1 gun (field artillery or machine gun).
Each unit represents a platoon & 2 platoons represent a company..
A large game that would play out in a couple of hours, I would suggest 2 companies of infantry, 1 gun and 1 unit of cavalry. This would give your British force a total of 6 units. This means your tribal force should be between 12 to 18 units in size. If your battle is set in the 1879 Angio-Zulu war, the Zulu will have very few units armed with muskets or rifles - maybe 1 rifle unit for every 5 or 6 units of infantry.
This is just my opinion, but I think you will have a much more enjoyable game if the tribal forces vastly outnumber the Europeans.
|
|
|
Post by Slorm on Aug 28, 2019 19:32:19 GMT
So, taking into account what you have said, Could I deploy something similar to this, and can be enought?
|
|
|
Post by atomicfloozy on Aug 28, 2019 19:52:49 GMT
Give it a try. If the British win too easily, I'd add more Zulus.
|
|