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Post by urzamightstone on Aug 14, 2019 15:51:44 GMT
Hello Everyone,
I am still working/expanding on my WHL mercenaries mod (it is not WHL restricted so it can be used with other rules with few changes- release soon to follow).
My plan was to have different "operatives" acting in different locations/provinces. Each operative is a leader of his own small band, and he/she is a Co-star, with Star power Rep-2, and no other Star powers.
But here is the thing: when i follow the campaign rules, each turn seems to assume there is one acting party, unless i am reading it wrong. If my assumption is correct, how do i handle multiple parties, in different locations? Does each party have its own Campaign turn, and then the game continues with the next active party and so on?
For Example, i have Operative A and his party of 4, stationed in Altengard. I also have Operative B and his party of 3 in Mirholm, and Operative C and his party of 2 in Tereken. Will i do a full Campaign Turn for Operative A, then for B, and finally for C, then advance time as normal for all 3 parties?
Any help is greatly appreciated.
Best, UrzaMight
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Post by Ed the Two Hour Wargames Guy on Aug 14, 2019 23:11:42 GMT
Hello Everyone, I am still working/expanding on my WHL mercenaries mod (it is not WHL restricted so it can be used with other rules with few changes- release soon to follow). My plan was to have different "operatives" acting in different locations/provinces. Each operative is a leader of his own small band, and he/she is a Co-star, with Star power Rep-2, and no other Star powers. But here is the thing: when i follow the campaign rules, each turn seems to assume there is one acting party, unless i am reading it wrong. If my assumption is correct, how do i handle multiple parties, in different locations? Does each party have its own Campaign turn, and then the game continues with the next active party and so on? You can have as many parties as you want. Each follows the Campaign turn and stops when they finish a month. After all have finished the month move on to the next month. As it's monthly turns they could be in the same area and not contact each other if you don't want them to. Hope this helps. Ed
For Example, i have Operative A and his party of 4, stationed in Altengard. I also have Operative B and his party of 3 in Mirholm, and Operative C and his party of 2 in Tereken. Will i do a full Campaign Turn for Operative A, then for B, and finally for C, then advance time as normal for all 3 parties? Any help is greatly appreciated. Best, UrzaMight
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Post by urzamightstone on Aug 15, 2019 1:24:12 GMT
Hello Ed,
Thank you for your reply. I appreciate it.
That makes sense- that is how i am handling it more or less. I am also working on a "automated results" system you may like. Kinda takes care of situations where normally it could take too long to handle a situation. Will post under the WHL mercs thread.
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Post by Ed the Two Hour Wargames Guy on Aug 15, 2019 19:39:17 GMT
Hello Ed, Thank you for your reply. I appreciate it. That makes sense- that is how i am handling it more or less. I am also working on a "automated results" system you may like. Kinda takes care of situations where normally it could take too long to handle a situation. Will post under the WHL mercs thread. If they were in the same area of Talomir I'd roll 2d6 for each party. If the dice match exactly, they have met - not just the totals, the exact dice.
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