First, I might have missed them, but in the 4th ed is there any rules for when NP's throw grenades? I had a friend who had the Final Version edition of the rules and it had rules about NP's readying grenades when within 12 inches of enemies or something along those lines. In the section covering NP's in my 4th ed book there are no such rules. I'm just curious on what guidelines I should follow since I imagine a non player should be able to take advantage of grenades as well.
Second, when a figure is ducked back while its side is active, is it immediately able to take the recover test? Or does it have to wait for next activation? If it can take it immediately, could it theoretically take the recover test more than one time in a single activation.
Finally, lets say I have part of a group move insight of an enemy while part of the same group is still behind cover and group cohesion is still maintained. After the resulting insight, reaction, and possible man down tests for the figures insight, if I were to move the figures still behind cover into sight of the same enemy (assuming the enemy has not ducked back, gone OOF, or obviously dead) would this trigger another insight? I'm only asking because insight is taken as a group in Nuts!, and the rules say for the test to trigger the enemy and group triggering must not have been seen previously in that activation phase. Technically speaking in this scenario the group was seen previously during the previous insight, just not all the members of it.
Or would they be considered two separate groups in this case?
First, I might have missed them, but in the 4th ed is there any rules for when NP's throw grenades? I had a friend who had the Final Version edition of the rules and it had rules about NP's readying grenades when within 12 inches of enemies or something along those lines. In the section covering NP's in my 4th ed book there are no such rules. I'm just curious on what guidelines I should follow since I imagine a non player should be able to take advantage of grenades as well.
Yep, just have 1 in 6 use grenades when within 6" - throwing range. No readying necessary in 4th Edition.
Second, when a figure is ducked back while its side is active, is it immediately able to take the recover test? Or does it have to wait for next activation? If it can take it immediately, could it theoretically take the recover test more than one time in a single activation. No, must wait until it is next active, the turn after going Duck Back.
Finally, lets say I have part of a group move insight of an enemy while part of the same group is still behind cover and group cohesion is still maintained. After the resulting insight, reaction, and possible man down tests for the figures insight, if I were to move the figures still behind cover into sight of the same enemy (assuming the enemy has not ducked back, gone OOF, or obviously dead) would this trigger another insight? Correct. Whole group moves forward, first guy in sight triggers the test. Everyone moves 2" more, those in sight are involved, those not in sight would trigger another in sight. I'm only asking because insight is taken as a group in Nuts!, and the rules say for the test to trigger the enemy and group triggering must not have been seen previously in that activation phase. Technically speaking in this scenario the group was seen previously during the previous insight, just not all the members of it.
Or would they be considered two separate groups in this case? It should be members of the group not seen before triggers another one. So in real life you and I are in the same group. You run out into sight and get shot at, he misses and you get into cover. I go next and it happens all over. Hope this helps.