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Post by atomicfloozy on Sept 18, 2022 17:49:52 GMT
Have you ever wanted to write down the story your game created? Or maybe you want to keep a journal of your character's journey through Talomir, or wondered what mysteries lie in the jungle beyond the walls of Mission St. Mary, or want to know how New Hope City manages to exist on such a barren world? Every year November is set aside as National Novel Writing Month - a month where folk are encouraged to write, and it doesn't have to be a novel. It really is fun as well as a challenge. But what if you don't know where to begin? Well, starting tomorrow, 19 September, the folk at NaNoWriMo are making available a basic course on how to prepare to write - and believe it or not, as a gamer, you've already been doing some of it. There's a section on character creation in every stand alone game and in most game modules. The best part is that you don't have to be a Floozy or have Floozy-like tendencies to write an engaging battle report, after action report, or encounter recap. Last year, I played a WHAT encounter as the basis of each writing session. With the upcoming Quick Play rules, it will be even easier to play a game for each writing session. Anyway, if you are interested in doing NaNoWriMo this year, now's the time to start prepping and here's the link: NaNo Prep 101
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Post by Shon Maxx on Sept 19, 2022 13:59:53 GMT
Thanks for the post. Interesting idea, using gameplay for writing inspiration. I'm looking forward to what you come up with this year.
I haven't played too many games this year because I've been trying to revise past novels in the hope of finally getting one published. Recently, I did get my first two rejections, so I'm considering those to be steps forward.
For Nano, I'm working on a horror idea that I've tossed around for a few years. At one point, it was even going to be a scenario for an LTL Horror supplement, but I couldn't figure out how to make it work. Now, with all the book banning going on, something i'm very much against, I've adjusted my idea to address that subject, along with adding some blood and bludgeoned bodies for cathartic fun.
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Post by atomicfloozy on Sept 19, 2022 16:42:52 GMT
Using a game to inspire writing really appeals to the "pantser" in me. When I started last year, the plot was simple, my sorceress would recruit a band of goblins, do a quick encounter to get money to finance a dungeon crawl, find a magical tome on time travel, go to Stygustan to travel back in time and change events.
Playing the game revealed an antagonist I hadn't counted on and changed the plot line. Now, not only does my sorceress want to get the book on time travel, she also has to stay ahead of a band of Brethren witch hunters.
As an added bonus, playing encounters from the new Quick Play rules provide great writing prompts and are available in several genres.
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Post by Ed the Two Hour Wargames Guy on Sept 19, 2022 17:31:45 GMT
Isn't it grand when the rules can alter the story
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Post by atomicfloozy on Sept 19, 2022 18:22:58 GMT
It's what I love most about THW games, the reaction system adds a lot of uncertainty as to how the story will turn out. I know there are gamers that abhor uncertainty, but it is one of the things that makes a game challenging, especially for someone who plays the majority of her games solo.
Learned that in the first THW game I played at a convention when I looked up & discovered one of the players had bribed the captain of the tramp steamer to abandon the rest of us on an island full of dinosaurs, cannibals, & fanatical Nazis - all while trying to find a cursed golden statue of a monkey!
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Post by Shon Maxx on Sept 19, 2022 20:32:25 GMT
Sounds like fun, turning a dungeon crawl into a NaNo project.
I might try that for Camp next year. After this NaNo I’m going to finally submit last year’s project that I’ve spent this year revising.
Not sure what game I’ll try next year. My favorites are LTL, High Moon, and Fortunes so probably one of those. Either that or try and convert Mission St Mary to 2d6 rules.
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Post by Ed the Two Hour Wargames Guy on Sept 19, 2022 20:37:23 GMT
It's what I love most about THW games, the reaction system adds a lot of uncertainty as to how the story will turn out. I know there are gamers that abhor uncertainty, but it is one of the things that makes a game challenging, especially for someone who plays the majority of her games solo. Learned that in the first THW game I played at a convention when I looked up & discovered one of the players had bribed the captain of the tramp steamer to abandon the rest of us on an island full of dinosaurs, cannibals, & fanatical Nazis - all while trying to find a cursed golden statue of a monkey! No way!
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Post by Shon Maxx on Sept 19, 2022 21:54:13 GMT
Learned that in the first THW game I played at a convention when I looked up & discovered one of the players had bribed the captain of the tramp steamer to abandon the rest of us on an island full of dinosaurs, cannibals, & fanatical Nazis - all while trying to find a cursed golden statue of a monkey! I remember the other game you ran, where the players were supposed to save the girl from the natives, but they abandoned her instead. Sometimes players will really take you by surprise.
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Post by Ed the Two Hour Wargames Guy on Sept 20, 2022 0:54:47 GMT
Yep. An ATZ game put that in perspective. Two guys running from horde of zeds, take fast move. One passes 2d6 and can go 16", the other 1d6 and can go 12". He says, "Stay with me and we can shoot them all up." The other guy said "Nope, see you" and left him behind to get munched.
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Post by Shon Maxx on Sept 20, 2022 19:21:05 GMT
Yep. An ATZ game put that in perspective. Two guys running from horde of zeds, take fast move. One passes 2d6 and can go 16", the other 1d6 and can go 12". He says, "Stay with me and we can shoot them all up." The other guy said "Nope, see you" and left him behind to get munched. Been there. Was the one left behind.
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Post by Ed the Two Hour Wargames Guy on Sept 20, 2022 20:53:19 GMT
Well, if it makes you feel any better here's what happened in that game. At the very beginning of the game Mike, a player, started the game with his figure in an elevator at the other end of the table. The he went away to play something else. He came back about 90 minutes later, right when your guy got shot. The other guy thought he had won but I told him there was still someone else left. He went to the elevator, opened it up, Mike won the In Sight and took him out. Funny as heck.
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Post by Shon Maxx on Sept 20, 2022 21:14:10 GMT
Oops!
I wonder if I can create a NaNo story in the future by playing Fortunes. It’s one of my favorites.
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Post by Ed the Two Hour Wargames Guy on Sept 20, 2022 21:29:41 GMT
I been thinking about using Billy Pink in Hew Hope City.
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Post by Shon Maxx on Sept 20, 2022 21:31:32 GMT
It’d be easy with that game.
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Post by atomicfloozy on Sept 20, 2022 23:36:02 GMT
Ooh, I've been thinking about using Fortunes Won & Lost for a short campaign centered on the War of Bazingbi's Daughter. It's the story of the rise of King Gbudwe of the Azande & his war against the Arabs.
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