Star Marines -My first AAR
Aug 2, 2022 0:52:09 GMT
via mobile
Ed the Two Hour Wargames Guy, steveb6, and 1 more like this
Post by saint19 on Aug 2, 2022 0:52:09 GMT
S trying to learn this great system.
"Lost Boys" Squad
Home Base: Ring 2, Sector 6. Planet Dimidium (Class 3, Hostile atmosphere)
Rank- Sergeant
Jack Shepherd (30)
Star or Grunt- Grunt
Race - Basic
Profession- Star Marine
Rep 4
Attributes- Born Leader
Weapon- AUTO-2
Armor- Exo
Rank- Corporal
Name- James Ford (30)
Star or Grunt- Grunt
Race - Basic
Profession- Star Marine
Rep 4
Attributes- Initiative
Weapon- AUTO-2
Armor- Exo
Rank- Private First Class
Name- Sayyid Jaraah (24)
Star or Grunt- Grunt
Race - Zhuh Zhuh
Profession- Star Marine
Rep 4
Attributes- Rage
Weapon- AUTO-2
Armor- Exo
Rank- Private
Michael St.Julien (34) just graduated from Boot Camp tops in the class.
Star or Grunt- Star
Race - Basic
Profession- Exotic Star Marine
Rep 5
Attributes- Resilient and Genius
Weapon- Auto-2
Armor- Exo
Rank- Private
Name- Jin Soo Kwon (26)
Star or Grunt- Grunt
Race - Basic
Profession- Exotic Star Marine
Rep 4
Attributes- Hard as Nails
Weapon- Auto 2
Armor- Exo
Rank- Private
Name- Hugo Reyes (26)
Star or Grunt- Grunt
Race - Basic
Profession- Exotic Star Marine
Rep 5
Attributes- Unlucky
Weapon- Auto 2
Armor- Exo
"UNREST!!"
Riots and other security threats on a planet Hypatia (ring 3, Sector 6, Class 3- hostile atmosphere)
They've requested for security against the Rebels.
Land at Hypatia. Atmosphere is extreme. Must where space suits and exo armor.
Meet up with "The Package" at Dome. Going to travel as far as can in the dome system. But in order to get the envoy, The Package", to the negotiation site we will have to leave the domes. The agreed upon meeting site is separate....and 15 clicks away. Sargeant Shepherd says he didnt like the idea. Says it makes him nervous. Hes not too trusting. It makes me nervous....if he's nervous. The terrain is pretty rough. We can only take the vehicles about halfway....I could tell that made Sarge doubly on edge. We had to hoof it the rest of the way, 5 clicks..
Sergeant orders move out at 5 meter spread. Section 2 out front is Cpl Ford, Pvt St.Julien, Pfc Jaraah. The Package hung back with Section 1 of Sgt Shepherd, Pvts Kwon and Reyes.
Pfc Jaraah spots movement and halts the formation. Too late....4-man enemy squad.
Rebels:
Rebel 1- Rep-5, Weapon Auto-3, Hard Body Armor.
Rebel 2- Rep-4, Weapon Auto-3, Hard Body Armor.
Rebel 3- Rep-4, Weapon Auto-3, Soft Body Armor.
Rebel 4- Rep-4, Weapon Auto-3, Soft Body Armor.
Roll of 1d6 score 5 give defenders(Rebels) the advantage.
Roll for action:
Sgt Shepherd rolls 2d6 vs his Rep-4. Score 6, 5....passes 0d6.
Rebel Squad Lead rolls 2d6 vs Rep-5, score 4, 4 passes 2d6
Rebels have advantages and action. Will fire first.
Before Lost Boys could take cover the Rebrls open up. The Rebels are more heavily armed.
Targeting shots:
Rebel 1, Rep-5, shoots with Auto-3 and targets Cpl Ford, Pfc Jaraah, and Pvt St.Julien
Rebel 2, Rep-4, shoots with A-3 and targets Sgt Shepherd, Pvt Kwon, and Pvt Reyes
Rebel 3, Rep-4, shoots with Auto-3 and targets Cpl Ford, Pfc Jaraah, and Pvt St.Julien
Rebel 4, Rep-4, shoots with A-3 and targets Sgt Shepherd, Pvt Kwon, and Pvt Reyes
Resolve the actions:
1. Sgt Shepherd was targeted by Rebels 2 and 4( both Rep-4), 2 shots (1 shot each). Rebel 2 roll 2d6 2 score 3, 3 passes 2d6...HIT. Rebel 4 roll 2d6 2 score 6, 1 passes 1d6, MISS. DAMAGE: 1d6 roll, 5 from Rebel 2....Sgt Shepherd Ducks Back into cover!!!!(thankful for Exo-armor)
2. Cpl Ford (Rep-4) was targeted by Rebel 1(Rep-5) and Rebel 3(Rep-4), 2 shots (1 shot each). Rebel 1 roll 2d6 2 score 3, 3 passes 2d6...HIT. Rebel 3 roll 2d6 score 3, 2 passes 2d6, HIT. DAMAGE: 1d6 roll, 3 from Rebel 1 and 1d6 from Rebel 3 is 3....Cpl Ford Ducks Back into cover!!!!(thankful for Exo armor and that he wasn't standing next to Pvt Reyes)
3. Pfc Jaraah (Rep-4) was targeted by Rebel 1(Rep-5) and Rebel 3(Rep-4), 2 shots (1 shot each). Rebel 1 roll 2d6 2 score 5, 1 passes 2d6...HIT. Rebel 3 roll 2d6 score 4, 4 passes 2d6, HIT. DAMAGE: 1d6 roll, 3 from Rebel 1 and 1d6 from Rebel 3 is 4 ...Pfc Jaraah Ducks Back into cover!!!!
4. Pvt St.Julien (Rep-5) was targeted by Rebel 1(Rep-5) and Rebel 3(Rep-4), 2 shots (1 shot each). Rebel 1 roll 2d6 2 score 3, 1 passes 2d6...HIT. Rebel 3 roll 2d6 score 4, 4 passes 2d6, HIT. DAMAGE: 1d6 roll, 3 from Rebel 1 and 1d6 from Rebel 3 is 2 ...Pvt St.Julien Ducks Back into cover!!!!
5. Pvt Kwon was targeted by Rebels 2 and 4( both Rep-4), 2 shots (1 shot each). Rebel 2 roll 2d6 2 score 5, 3 passes 1d6...MISS. Rebel 4 roll 2d6 2 score 6, 2 passes 1d6, MISS. Pvt Kwon returns fire.
6. Pvt Reyes was targeted by Rebels 2 and 4( both Rep-4), 2 shots (1 shot each). Rebel 2 roll 2d6 2 score 5, 1 passes 1d6...MISS. Rebel 4 roll 2d6 2 score 5, 2 passes 1d6, MISS. Pvt Reyes returns fire.
Reaction Fire Targets:
1. Pvt Reyes (Rep-5) targets Rebel 2(Rep-4, Hard Body Armor and in cover). 2d6 score 3,2 HIT! DAMAGE 1d6 score 5 OUT OF THE FIGHT
2. Pvt Reyes (Rep-5) targets Rebel 4(Rep-4, Soft Body Armor and in cover). 2d6 score 5,4 HIT! DAMAGE 1d6 score DAMAGE 1d6 score 4+1 (soft body armor) =5 OUT OF THE FIGHT
3. Pvt Kwon (Rep-4) targets Rebel 2(Rep-4, Hard Body Armor and in cover). 2d6 score 4,3 HIT! DAMAGE 1d6 score 4 OUT OF THE FIGHT!!
4. Pvt Kwon (Rep-4) targets Rebel 4(Rep-4, Soft Body Armor in cover). 2d6 score 6,5 MISS-return fire(moot cuz out of fight fro Reyes shot)
That leaves all 6 Marines. Rebels 2 an4 knocked out of fight. Rebels 1 & 3 remain.
WILL TO FIGHT TESTS:
Sgt Shepherd (Rep-4) gets +1d6 cuz Born Leader Attribute will roll 3d6. Score 6, 2, 1 passes 2d6. All Marines will CARRY ON!!!
Rebel 1 (Rep-5) rolls 2d6 scores 6,3 passes 1d6. Both Rebel 1 and 3 LEAVE THE TABLE.
MARINES PREVAIL on Contact 1
For next contact we roll 2d6 vs enemy campaign morale(4). Score 6, 4 passing 1d6. CONTACT- roll 1d6 to see who, score 6.
Contact #2 turns out to be NOTHING.
The Lost Boys comtinue towards the next checkpoint.
Contact 3 we roll 2d6 vs enemy campaign morale(4). Score 6, 2 passing 1d6. CONTACT- roll 1d6 to see who, score 2. It's a 5-man enemy squad.
Rebels (5-man squad)
Rebel 1- Rep-4, Weapon Auto-4, Hard Body Armor.
Rebel 2- Rep-4, Weapon Auto-3, Hard Body Armor.
Rebel 3- Rep-3, Weapon Auto-3, Soft Body Armor.
Rebel 4- Rep-3, Weapon Auto-3, Soft Body Armor.
Rebel 5- Rep-3, Weapon Auto-3, Soft Body Armor.
Advantage Roll 1d6 -score 2. Marines have advantage.
Sgt Shepherd (Rep-4). Score 1, 1 ....passes 2d6.
Rebel Squad Lead rolls 2d6 vs (Rep-4), score 2, 1 passes 2d6
Marines have advantage as tie-breaker and are first active.
Action roll:
Sgt Shepherd calls for a base of fire and orders Cpl Ford to flank taking Pvt St. Julien with him. CHALLENGE: If succeed flank works and fire concentration placed on Rebel Leader, and +1 on damage inflicted. If Fail both Ford and St.Julien -1 Rep.. Difficulty-Easy (Ford "Initiative", St.Julien "Genius")
CHALLENGE ROLL - 2d6 becomes 3d6(Easy) vs Ford Rep-4. Score 4, 4, 4. SUCCESS. Flanking Works.....leaders recieve. concentrated fire.
Targeting:
Shepherd (Rep-4) targets Rebel 1(Rep-4.Hard Body Armor) 2d6 roll score 6, 3. HIT Damage roll 3, DUCKS BACK
Shepherd (Rep-4) targets Rebel 2 Rep-4, Hard Body Armor) 2d6 score 5,3 MISS-Return fire
Jaraah (Rep-4) targets Rebel 3(Rep-3, Soft Body Armor) 2 shots, 2d6 score 5,5, MISS-Return fire.
Reyes (Rep-5) targets Rebel 4(Rep-3, Soft Body Armor) 2 shots, 2d6 score 3, 1 HIT Damage roll 5+1...6 OBVIOUSLY DEAD.
Kwon (Rep-4)targets Rebel 5(Rep-3, Soft Body Armor) 2 shots,, 2d6 score 4, 4 HIT. Damage roll 4+1, 5 , OUT OF THE FIGHT.
Flanking maneuver:
Ford (Rep-4,Hard Body Armor) targets Rebel 1 (Rep-4) 2 shots, 2d6 score 4, 1 HIT Damage roll 2 and 1, DUCKS BACK.
St.Julien (Rep-5)targets Rebel 2 (Rep-4, Hard Body Armor) 2 shots,, 2d6 score 1, 1 HIT Damage roll 6, OBVIOUSLY DEAD
Results Summary:
Rebel 1- Ducks Back
Rebel 2- Obviously Dead
Rebel 3- Return Fire
Rebel 4- Obviously Dead
Rebel 5- OUT of the Fight
Reaction Fire:
Rebel 3 (Rep-3, 3 shots) ) targets Pfc Jaraah (Rep-4, cover) 2d6 roll 6,5, MISS-Return Fire.
Pfc Jaraah (Rep-4, 2 shots) vs Rebel 3 (Rep-3, cover) 2d6 roll 4, 3 HIT! Damage roll 1d6 Soft Body Armor....score 3+1(SB) 4. OUT OF THE FIGHT.
LOST BOYS SQUAD PREVAILS!!!!!
"Lost Boys" Squad
Home Base: Ring 2, Sector 6. Planet Dimidium (Class 3, Hostile atmosphere)
Rank- Sergeant
Jack Shepherd (30)
Star or Grunt- Grunt
Race - Basic
Profession- Star Marine
Rep 4
Attributes- Born Leader
Weapon- AUTO-2
Armor- Exo
Rank- Corporal
Name- James Ford (30)
Star or Grunt- Grunt
Race - Basic
Profession- Star Marine
Rep 4
Attributes- Initiative
Weapon- AUTO-2
Armor- Exo
Rank- Private First Class
Name- Sayyid Jaraah (24)
Star or Grunt- Grunt
Race - Zhuh Zhuh
Profession- Star Marine
Rep 4
Attributes- Rage
Weapon- AUTO-2
Armor- Exo
Rank- Private
Michael St.Julien (34) just graduated from Boot Camp tops in the class.
Star or Grunt- Star
Race - Basic
Profession- Exotic Star Marine
Rep 5
Attributes- Resilient and Genius
Weapon- Auto-2
Armor- Exo
Rank- Private
Name- Jin Soo Kwon (26)
Star or Grunt- Grunt
Race - Basic
Profession- Exotic Star Marine
Rep 4
Attributes- Hard as Nails
Weapon- Auto 2
Armor- Exo
Rank- Private
Name- Hugo Reyes (26)
Star or Grunt- Grunt
Race - Basic
Profession- Exotic Star Marine
Rep 5
Attributes- Unlucky
Weapon- Auto 2
Armor- Exo
"UNREST!!"
Riots and other security threats on a planet Hypatia (ring 3, Sector 6, Class 3- hostile atmosphere)
They've requested for security against the Rebels.
Land at Hypatia. Atmosphere is extreme. Must where space suits and exo armor.
Meet up with "The Package" at Dome. Going to travel as far as can in the dome system. But in order to get the envoy, The Package", to the negotiation site we will have to leave the domes. The agreed upon meeting site is separate....and 15 clicks away. Sargeant Shepherd says he didnt like the idea. Says it makes him nervous. Hes not too trusting. It makes me nervous....if he's nervous. The terrain is pretty rough. We can only take the vehicles about halfway....I could tell that made Sarge doubly on edge. We had to hoof it the rest of the way, 5 clicks..
Sergeant orders move out at 5 meter spread. Section 2 out front is Cpl Ford, Pvt St.Julien, Pfc Jaraah. The Package hung back with Section 1 of Sgt Shepherd, Pvts Kwon and Reyes.
Pfc Jaraah spots movement and halts the formation. Too late....4-man enemy squad.
Rebels:
Rebel 1- Rep-5, Weapon Auto-3, Hard Body Armor.
Rebel 2- Rep-4, Weapon Auto-3, Hard Body Armor.
Rebel 3- Rep-4, Weapon Auto-3, Soft Body Armor.
Rebel 4- Rep-4, Weapon Auto-3, Soft Body Armor.
Roll of 1d6 score 5 give defenders(Rebels) the advantage.
Roll for action:
Sgt Shepherd rolls 2d6 vs his Rep-4. Score 6, 5....passes 0d6.
Rebel Squad Lead rolls 2d6 vs Rep-5, score 4, 4 passes 2d6
Rebels have advantages and action. Will fire first.
Before Lost Boys could take cover the Rebrls open up. The Rebels are more heavily armed.
Targeting shots:
Rebel 1, Rep-5, shoots with Auto-3 and targets Cpl Ford, Pfc Jaraah, and Pvt St.Julien
Rebel 2, Rep-4, shoots with A-3 and targets Sgt Shepherd, Pvt Kwon, and Pvt Reyes
Rebel 3, Rep-4, shoots with Auto-3 and targets Cpl Ford, Pfc Jaraah, and Pvt St.Julien
Rebel 4, Rep-4, shoots with A-3 and targets Sgt Shepherd, Pvt Kwon, and Pvt Reyes
Resolve the actions:
1. Sgt Shepherd was targeted by Rebels 2 and 4( both Rep-4), 2 shots (1 shot each). Rebel 2 roll 2d6 2 score 3, 3 passes 2d6...HIT. Rebel 4 roll 2d6 2 score 6, 1 passes 1d6, MISS. DAMAGE: 1d6 roll, 5 from Rebel 2....Sgt Shepherd Ducks Back into cover!!!!(thankful for Exo-armor)
2. Cpl Ford (Rep-4) was targeted by Rebel 1(Rep-5) and Rebel 3(Rep-4), 2 shots (1 shot each). Rebel 1 roll 2d6 2 score 3, 3 passes 2d6...HIT. Rebel 3 roll 2d6 score 3, 2 passes 2d6, HIT. DAMAGE: 1d6 roll, 3 from Rebel 1 and 1d6 from Rebel 3 is 3....Cpl Ford Ducks Back into cover!!!!(thankful for Exo armor and that he wasn't standing next to Pvt Reyes)
3. Pfc Jaraah (Rep-4) was targeted by Rebel 1(Rep-5) and Rebel 3(Rep-4), 2 shots (1 shot each). Rebel 1 roll 2d6 2 score 5, 1 passes 2d6...HIT. Rebel 3 roll 2d6 score 4, 4 passes 2d6, HIT. DAMAGE: 1d6 roll, 3 from Rebel 1 and 1d6 from Rebel 3 is 4 ...Pfc Jaraah Ducks Back into cover!!!!
4. Pvt St.Julien (Rep-5) was targeted by Rebel 1(Rep-5) and Rebel 3(Rep-4), 2 shots (1 shot each). Rebel 1 roll 2d6 2 score 3, 1 passes 2d6...HIT. Rebel 3 roll 2d6 score 4, 4 passes 2d6, HIT. DAMAGE: 1d6 roll, 3 from Rebel 1 and 1d6 from Rebel 3 is 2 ...Pvt St.Julien Ducks Back into cover!!!!
5. Pvt Kwon was targeted by Rebels 2 and 4( both Rep-4), 2 shots (1 shot each). Rebel 2 roll 2d6 2 score 5, 3 passes 1d6...MISS. Rebel 4 roll 2d6 2 score 6, 2 passes 1d6, MISS. Pvt Kwon returns fire.
6. Pvt Reyes was targeted by Rebels 2 and 4( both Rep-4), 2 shots (1 shot each). Rebel 2 roll 2d6 2 score 5, 1 passes 1d6...MISS. Rebel 4 roll 2d6 2 score 5, 2 passes 1d6, MISS. Pvt Reyes returns fire.
Reaction Fire Targets:
1. Pvt Reyes (Rep-5) targets Rebel 2(Rep-4, Hard Body Armor and in cover). 2d6 score 3,2 HIT! DAMAGE 1d6 score 5 OUT OF THE FIGHT
2. Pvt Reyes (Rep-5) targets Rebel 4(Rep-4, Soft Body Armor and in cover). 2d6 score 5,4 HIT! DAMAGE 1d6 score DAMAGE 1d6 score 4+1 (soft body armor) =5 OUT OF THE FIGHT
3. Pvt Kwon (Rep-4) targets Rebel 2(Rep-4, Hard Body Armor and in cover). 2d6 score 4,3 HIT! DAMAGE 1d6 score 4 OUT OF THE FIGHT!!
4. Pvt Kwon (Rep-4) targets Rebel 4(Rep-4, Soft Body Armor in cover). 2d6 score 6,5 MISS-return fire(moot cuz out of fight fro Reyes shot)
That leaves all 6 Marines. Rebels 2 an4 knocked out of fight. Rebels 1 & 3 remain.
WILL TO FIGHT TESTS:
Sgt Shepherd (Rep-4) gets +1d6 cuz Born Leader Attribute will roll 3d6. Score 6, 2, 1 passes 2d6. All Marines will CARRY ON!!!
Rebel 1 (Rep-5) rolls 2d6 scores 6,3 passes 1d6. Both Rebel 1 and 3 LEAVE THE TABLE.
MARINES PREVAIL on Contact 1
For next contact we roll 2d6 vs enemy campaign morale(4). Score 6, 4 passing 1d6. CONTACT- roll 1d6 to see who, score 6.
Contact #2 turns out to be NOTHING.
The Lost Boys comtinue towards the next checkpoint.
Contact 3 we roll 2d6 vs enemy campaign morale(4). Score 6, 2 passing 1d6. CONTACT- roll 1d6 to see who, score 2. It's a 5-man enemy squad.
Rebels (5-man squad)
Rebel 1- Rep-4, Weapon Auto-4, Hard Body Armor.
Rebel 2- Rep-4, Weapon Auto-3, Hard Body Armor.
Rebel 3- Rep-3, Weapon Auto-3, Soft Body Armor.
Rebel 4- Rep-3, Weapon Auto-3, Soft Body Armor.
Rebel 5- Rep-3, Weapon Auto-3, Soft Body Armor.
Advantage Roll 1d6 -score 2. Marines have advantage.
Sgt Shepherd (Rep-4). Score 1, 1 ....passes 2d6.
Rebel Squad Lead rolls 2d6 vs (Rep-4), score 2, 1 passes 2d6
Marines have advantage as tie-breaker and are first active.
Action roll:
Sgt Shepherd calls for a base of fire and orders Cpl Ford to flank taking Pvt St. Julien with him. CHALLENGE: If succeed flank works and fire concentration placed on Rebel Leader, and +1 on damage inflicted. If Fail both Ford and St.Julien -1 Rep.. Difficulty-Easy (Ford "Initiative", St.Julien "Genius")
CHALLENGE ROLL - 2d6 becomes 3d6(Easy) vs Ford Rep-4. Score 4, 4, 4. SUCCESS. Flanking Works.....leaders recieve. concentrated fire.
Targeting:
Shepherd (Rep-4) targets Rebel 1(Rep-4.Hard Body Armor) 2d6 roll score 6, 3. HIT Damage roll 3, DUCKS BACK
Shepherd (Rep-4) targets Rebel 2 Rep-4, Hard Body Armor) 2d6 score 5,3 MISS-Return fire
Jaraah (Rep-4) targets Rebel 3(Rep-3, Soft Body Armor) 2 shots, 2d6 score 5,5, MISS-Return fire.
Reyes (Rep-5) targets Rebel 4(Rep-3, Soft Body Armor) 2 shots, 2d6 score 3, 1 HIT Damage roll 5+1...6 OBVIOUSLY DEAD.
Kwon (Rep-4)targets Rebel 5(Rep-3, Soft Body Armor) 2 shots,, 2d6 score 4, 4 HIT. Damage roll 4+1, 5 , OUT OF THE FIGHT.
Flanking maneuver:
Ford (Rep-4,Hard Body Armor) targets Rebel 1 (Rep-4) 2 shots, 2d6 score 4, 1 HIT Damage roll 2 and 1, DUCKS BACK.
St.Julien (Rep-5)targets Rebel 2 (Rep-4, Hard Body Armor) 2 shots,, 2d6 score 1, 1 HIT Damage roll 6, OBVIOUSLY DEAD
Results Summary:
Rebel 1- Ducks Back
Rebel 2- Obviously Dead
Rebel 3- Return Fire
Rebel 4- Obviously Dead
Rebel 5- OUT of the Fight
Reaction Fire:
Rebel 3 (Rep-3, 3 shots) ) targets Pfc Jaraah (Rep-4, cover) 2d6 roll 6,5, MISS-Return Fire.
Pfc Jaraah (Rep-4, 2 shots) vs Rebel 3 (Rep-3, cover) 2d6 roll 4, 3 HIT! Damage roll 1d6 Soft Body Armor....score 3+1(SB) 4. OUT OF THE FIGHT.
LOST BOYS SQUAD PREVAILS!!!!!