NUTS simplifies things so a player doesn’t have to worry about too many details during a game, trying to strike a balance between fun, playability and realism. But there’s a lot of variation in vehicles, guns, ammunition and other capabilities in WW2 that can add flavor to your game and let you toss some fodder to your inner realism bug. Here are some rules to add a little more detail and decision making to your NUTS and Hell Hath no Fury tank combat games. These rules include:
Range and Penetration
Angle of attack on your target
Different types of ammo (HVAP, HEAT, etc.)
You can apply these rules to all of your AFVs on the table, or just use them for your Star’s vehicle for a more dramatic effect on your game play.
Oh, and don't forget to add the advanced vehicle rules from the NUTS! Compendium for the best tank on tank game ever!
It makes no difference what men think of war, said the judge. War endures. As well ask men what they think of stone. War was always here. Before man was, war waited for him. The ultimate trade awaiting its ultimate practitioner. That is the way it was and will be. That way and not some other way.