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Post by ww2player on Apr 28, 2019 14:30:53 GMT
Hello,
I was playtesting the rules, and what happens if a PEF have LOS to an enemy and becomes a squad. Since I dont have germans I was testing the rules using DUST 1947 russians with SMG guns in all members as AI enemy. Soon I realize those guns have no range.
The question is: If out of range, an enemy AI unit can react?
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Post by infierno on Apr 28, 2019 16:19:23 GMT
My understanding of the Range value is that it is simply the *effective* range of the weapon. You can still see, react to, and shoot people outside of your weapon range. I believe there's a penalty for shooting a target outside your range but off the top of my head I forget what it is.
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Post by Ed the Two Hour Wargames Guy on Apr 28, 2019 16:24:34 GMT
Hello, I was playtesting the rules, and what happens if a PEF have LOS to an enemy and becomes a squad. Since I dont have germans I was testing the rules using DUST 1947 russians with SMG guns in all members as AI enemy. Soon I realize those guns have no range. The question is: If out of range, an enemy AI unit can react? Yes, range doesn't factor into line of sight. It just limits what you can do. From the rules. RESOLVING IN SIGHT ACTIONS Fire – includes those that have Ducked Back. If cannot fire will Charge into Melee. If cannot fire or Charge into Melee and in range
of the enemy, will Duck Back.
So the Russians would Duck Back. Hope this makes sense and helps.
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Post by ww2player on Apr 28, 2019 17:48:49 GMT
Thank you
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Post by ww2player on Apr 28, 2019 19:56:23 GMT
Another question. Is the Insight Test done to an enemy squad during the movement process or at the end of movement? I know there is an extra 2" inches the squad can move, still if there is no cover.
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Post by Ed the Two Hour Wargames Guy on Apr 28, 2019 20:49:39 GMT
Another question. Is the Insight Test done to an enemy squad during the movement process or at the end of movement? I know there is an extra 2" inches the squad can move, still if there is no cover. During movement. So I can Fast Move 16". I move 6" and into sight, I get 2" more - the whole squad - we fire, etc. After it's over I have 8" left to move.
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Post by ww2player on Apr 28, 2019 20:59:32 GMT
I get it now.
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Post by ww2player on Apr 28, 2019 21:35:38 GMT
Something strange happened during the PEF resolution. Enemy force is contacted and roll a 4 for Reinforcements. Then went to table on page 67 and roll 2D6 and got result of 11 -1 for Patrol mission so I got a 10. 10 is Fighting vehicles so I read I have to roll again to see how many and got a 5 in the dice and it says four Fighting Vehicles. Then I roll the armor a 6 plus 3 + 3 of inverstment level. A total of 12 armor?
So I got 4 front armor 11 Russian IS/JS-2m? The Americans will have to surrender.
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Post by Ed the Two Hour Wargames Guy on Apr 28, 2019 22:55:07 GMT
Something strange happened during the PEF resolution. Enemy force is contacted and roll a 4 for Reinforcements. Then went to table on page 67 and roll 2D6 and got result of 11 -1 for Patrol mission so I got a 10. 10 is Fighting vehicles so I read I have to roll again to see how many and got a 5 in the dice and it says four Fighting Vehicles. Then I roll the armor a 6 plus 3 + 3 of inverstment level. A total of 12 armor? So I got 4 front armor 11 Russian IS/JS-2m? The Americans will have to surrender. Not quite.FIGHTING VEHICLES – When this result comes up the player receives 1/2d6 Fighting Vehicles. You get 1/2d6 vehicles. So if you rolled a 5 that is 3 vehicles.There will be three (1 – 4) or four (5 – 6) Fighting Vehicles in a platoon. This tells you the number of vehicles in the platoon where these vehicles came from. Hope this make sense. If this result is rolled subsequent times, the Fighting Vehicles will be from any understrength platoon on the table. Once filled, a new platoon can arrive. For ease of play all crewmembers are Rep 4. Add 3+1d6 to their Investment Level. The total is the maximum Front Armor Rating of any vehicle that can be chosen.
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Post by ww2player on Apr 29, 2019 2:05:11 GMT
But the 3 vehicles I got a high armor ones. Aren´t these too much for the American squad to fight?
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Post by Srrom4 on Apr 29, 2019 17:49:02 GMT
Another question. Is the Insight Test done to an enemy squad during the movement process or at the end of movement? I know there is an extra 2" inches the squad can move, still if there is no cover. During movement. So I can Fast Move 16". I move 6" and into sight, I get 2" more - the whole squad - we fire, etc. After it's over I have 8" left to move. Good example. The 8" remaining are mandatory to do? Or the player can choose to stop, move a part or going prone? (Given that, they coming from a declare to fast move) Thanks
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Post by Ed the Two Hour Wargames Guy on Apr 29, 2019 19:13:47 GMT
During movement. So I can Fast Move 16". I move 6" and into sight, I get 2" more - the whole squad - we fire, etc. After it's over I have 8" left to move. Good example. The 8" remaining are mandatory to do? Or the player can choose to stop, move a part or going prone? (Given that, they coming from a declare to fast move) Thanks That's the maximum move left, you can choose to move as much or as little of it, or go prone.
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Post by Ed the Two Hour Wargames Guy on Apr 29, 2019 19:14:17 GMT
But the 3 vehicles I got a high armor ones. Aren´t these too much for the American squad to fight? Heck yes. Time to run for it.
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Post by ww2player on Apr 30, 2019 0:13:46 GMT
Like in a real war your unit can fight to death or become P.O.W.s
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Post by Ed the Two Hour Wargames Guy on Apr 30, 2019 0:48:57 GMT
Like in a real war your unit can fight to death or become P.O.W.s That's the thing about THW game system, sometimes the fights aren't fair. and you have to run. But you can always play a Campaign and that becomes part of your Story..
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