5150 Working Grave : Judge Dredd Theme - Final Thoughts Feb 12, 2020 21:14:43 GMT shoshen likes this
Post by crinklechips on Feb 12, 2020 21:14:43 GMT
Here are my post game thoughts...
1. I feel like there should be a street cred goal seeing as Judges are such paragons of the law. I haven’t tested these numbers but something like 25 street cred in 2 years for a normal game or -25 for an alternative Judge gone bad would make for an interesting game. Keep going of course if you want a big campaign.
2. As previously mentioned by GoneFishing, the psi rules in 5150 No limits are perfect for playing a psi Judge like Judge Anderson.
3. I developed a novel approach to playing out the ‘confidential informant’ encounter. I was a little confused by the mechanics of this encounter but discovered that this was a major plot-line maker for my stories. I felt that off book employment was unsuitable for a normal Judge. They would never do something like that. This replaces that. Sorta.
Confidential Informant - Instead of taking a savvy challenge I flip two Gamemasters apprentice cards (you could also use Rorys Story Cubes or whatever) to get inspiration like "Identify, Structure". I interpreted that to mean losing your way in the big city - savvy challenge, but it could easily have been some sort of physical challenge. This is what lies between you and your contact. If you overcome this challenge I use the cards again to generate a little crime scenario that my judge can choose to follow up on at any time. If you think it's straight forward you could wind it up with one ‘Confrontation’ encounter. If it needs investigating you could assign it a number of clues (as I did) and stretch it out over a number of encounters. If you want to really go for it you could use the New Hope City P.I. Supplement rules to turn it into a big investigation.
4. After The Horsemen is coming out soon. Its the 2 Hour Wargames post apocalyptic wasteland game. It will be almost perfect for incorporating journeys into the Cursed Earth. I say almost perfect because unless things have changed Eds version of the post apocalypse doesn't have crazy mutants in it. This should be easy enough to recreate by assigning attributes from other games to make up random mutations. I reckon I can manage something like that.
Can’t think of anything else right now. Chip in if you like!