Post by Mehman on Jan 25, 2020 21:22:50 GMT
For a STALKER/METRO campaign-game you could easily use ATZ and ATZ the Big I, which introduces some additional things like Lycaon, Vamps, and other stuff you can use for mutants. Plus with the combined books you have a lot of mission and campaign options to trade, explore and so on. If you wanted to create more metro tunnels on the fly you could use rules from NUTS Compendium for sewer system tiles/movement, or from the Bugs: Into the Tunnels book. The mutants in the Stalker/Metro game also feel a lot like the Xenos in 5150: Star Marine.
Fluff for a basic retrieval mission:
You're in the Exclusion Zone, living it up large in a shanty town; well, as large as you can get in a place with running water just jury-rigged to work. Not having anything better to do but get in trouble, you drag your lazy rear to the bar. There, you start chatting it up with an old hand. After buying him a drink, you find out about an artifact located a few clicks away that his group couldn't - or wouldn't - pick up on their run into the deeper Zone the other day. It shouldn't be too much trouble getting to the location, but that's hardly ever the problem. It's the anomalies - who knows what your group is in for? He tells you one of the sides of a brick building nearby shattered like glass before reforming itself in front of his eyes! And if it's not the anomalies, it's the occupants of the area. Rats the size of dogs, dogs with two heads, reanimated dead, cutthroat bandits - the list goes on. Hopefully the artifact is worth something to the corporations or the government. You get the band together and tell them the plan: a basic retrieval mission for an artifact this time, not just salvage, with unknown anomalies and enemies at the site. If y'all can score this, you might even make a name for yourselves in the shanty town. You don't tell them the alternatives...
Mechanics behind the fluffy fluff:
You decide to have an Encounter for the first time that month (out of two possible Encounters). You go to the bar to hear any Rumors of any Salvage Jobs or, even better, Artifacts that've been sighted. You start talking with a man and decide to buy him a drink for a bonus on the People Challenge Table. He tells you about an Artifact close by. Later, you'll roll for the Location and how long the trek will be. After that, you'll roll for what type of enemies you're likely to face based on the Hotness Level (there are Hot Zones and such for this ruleset I'm thinking of... shh!). Last, you'll roll for any Anomalies you're likely to face based on how close you are to the Exclusion Zone's center.
Hopefully this made sense!