Working Grave Armour Question Jan 18, 2020 18:28:17 GMT
Post by crinklechips on Jan 18, 2020 18:28:17 GMT
Jan 18, 2020 16:44:01 GMT Gone Fishing said:That's a good recommendation, Shoshen!
Crinklechips, I'd be interested to hear your thoughts on Working Grave after you've had a good peruse. There are some great ideas, there, as always. I especially like the Extraordinary Effort and Sweet Talk tweaks, though in my head I'll be calling the latter "I Am the Law!", because a Judge doesn't sweet talk anybody. This morning I've spent several enjoyable hours flipping through my various THW rules sets, thinking how I might get the proper vibe of Mega City One. For now I think I'll use most of the combat rules from Working Grave (received fire and charging tables always confused me a little), though I will add the In Sight test, as I'd think it will add a little granularity to the proceedings. For the story itself I'm thinking of using either Future Tales or New Hope City PI, or a blend of the two, because they give a good story arc that my fledgling judges might follow.
For those of you familiar with Judge Dredd I'll add the following (going into full nerd-speed here): Judges will generally be rep 5's or higher, with combatty abilities largely take from Future Tales. Psy Judges like Judge Anderson should be well served by the Psy rules in Back Alleys. For Dark Judges like Judge Death I'd think the vampire rules from Working Grave will be just the ticket - and of course Dark Judges can't die, they only lose their bodies - so they might pop up later in the campaign...
For Kleggs (monstrous mercenaries with a taste for raw meat) I've been thinking of giving them all the resilient ability (first OOF = carry on) and possibly rage (+1d6 in melee), though I might make their reps only 3 or 4 - I don't picture them as being very accurate marksmen. Anyway, just a few initial thoughts. If you ever go on to try it yourself, I'd be most interested to hear what you come up with, Crinkle...
Your ideas are all great Fish. I feel like a newby here coz I haven’t encountered Kleggs that I can remember? I’ll probably stick to ‘Grave’ for simplicities sake to start with but I like using ‘New Hope City PI’ to expand the story. Perfect. When the new ‘After The Horsemen’ ruleset comes out we have a Cursed Earth expansion! Whoop!