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Post by andrew on Nov 4, 2019 20:33:28 GMT
Hi
Experienced gamer here. Huge ASl player back in the 90s.
Just skimming the rules I got a few days ago and some questions...
1. When moving, I can't see any modifiers for climbing walls, entering buildings etc. Are there any?
2. Cover. Is there any differential from taking cover behind a hedge or a stone building for example
3. I read somewhere there are game information markers available. Is that correct.
That's all for now. I look forward to playing.
In time, I really like the idea of having a Dirty Dozen squad and creating a campaign for them.The rules are ideal for it
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Post by Ed the Two Hour Wargames Guy on Nov 4, 2019 20:47:26 GMT
Hi Experienced gamer here. Huge ASl player back in the 90s. Just skimming the rules I got a few days ago and some questions... Here are the answers.1. When moving, I can't see any modifiers for climbing walls, entering buildings etc. Are there any? No, but there used to be -2".2. Cover. Is there any differential from taking cover behind a hedge or a stone building for example If it can stop a bullet it's cover (Affects shoooting) If it can't then it's concealment (Affects In Sight).3. I read somewhere there are game information markers available. Is that correct. Check out Litko litko.net/products/thw-status-token-set That's all for now. I look forward to playing. In time, I really like the idea of having a Dirty Dozen squad and creating a campaign for them.The rules are ideal for it
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Post by andrew on Nov 4, 2019 21:27:36 GMT
Thank you
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